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				September 5th, 2005, 02:18 PM
			
			
			
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				 Re: calling all players 
 good point, didnt think of that. well i guess i will be broken ermor(unless no1 joins up for a while so i can think of something else |  
	
		
	
	
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				September 5th, 2005, 02:31 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: calling all players 
 The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples. |  
	
		
	
	
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				September 5th, 2005, 03:10 PM
			
			
			
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				 Re: calling all players 
 I would just like to add something,as endorperez is hosting AND runnig this I just want to say thank you and would back stabbing be allowed
 
				__________________I went to royal cornwall 8/6/06-9/6/06...
 met a girl...
 Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
 
 jut like Rosanna
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				September 5th, 2005, 04:14 PM
			
			
			
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				 Re: calling all players 
 Well, the teams that have been set in the beginning would work together, and would win or lose together. Messages to teams outside your own team (neutrals) would be allowed via Dom's own message system in any case, I'm not sure about e-mail... yes, probably. If you had made a Non-Aggression Pact (NAP) with a neutral player, you should give him a notice (in-game) so that he knows that you will attack one turn before your forces first venture into his area. |  
	
		
	
	
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				September 6th, 2005, 03:31 AM
			
			
			
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				 Re: calling all players 
 but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that 
				__________________I went to royal cornwall 8/6/06-9/6/06...
 met a girl...
 Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
 
 jut like Rosanna
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				September 6th, 2005, 02:29 PM
			
			
			
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				 Re: calling all players 
 
	Quote: 
	
		| Endoperez said: The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.
 
 |  that would rock so much, imagince attacking that,(best thing is i love all 3 things) |  
	
		
	
	
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				September 6th, 2005, 03:42 PM
			
			
			
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				 Re: calling all players 
 yeah it would just imagine... 
				__________________I went to royal cornwall 8/6/06-9/6/06...
 met a girl...
 Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
 
 jut like Rosanna
 |  
	
		
	
	
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				September 6th, 2005, 09:48 PM
			
			
			
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				 Re: calling all players 
 would be intresting to play neutral, any team is fine with me. |  
	
		
	
	
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				September 7th, 2005, 11:25 AM
			
			
			
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				 Re: calling all players 
 okay so we haveteam1
 1. me man
 2.
 3.
 team2
 1.
 2.
 3.
 neutral
 1.endorperez any
 2.folket any
 3.
 4.
 
				__________________I went to royal cornwall 8/6/06-9/6/06...
 met a girl...
 Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
 
 jut like Rosanna
 |  
	
		
	
	
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				September 7th, 2005, 02:01 PM
			
			
			
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				 Re: calling all players 
 
	Quote: 
	
		| High_Priest_Naresh said: but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
 
 |  One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.  
 
However, it would be enough to put all your gem-producing items into your laboratory...    I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time. 
 
This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player. |  
	
		
	
	
	
	
	
	
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