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September 9th, 2005, 09:10 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
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Re: Which Shipsets Should Be Convereted to 3-D???
Those aren't official SE5 graphics, just ones which are made to be compatable. The textures aren't final either, so its one big WIP.
The tutorials are there to give people an idea of what is required, not everyone can afford 3DSMax, but most 3D tools use similar tools / methods.
And yeup, I've been posting this on #SpaceEmpires for over a month now, its pretty public =)
- Markaviam
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September 9th, 2005, 09:48 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: Which Shipsets Should Be Convereted to 3-D???
Wow, excellent work on those ships and the detailed tutorial.
Is there a way to make the Tylmai ships semi-transparent with the glowing energy effect?
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September 10th, 2005, 02:35 AM
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Brigadier General
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Re: Which Shipsets Should Be Convereted to 3D?
I think the Lego shipset should be converted to 3d first - Shouldn't be too hard.
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September 10th, 2005, 02:56 AM
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Lieutenant Colonel
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Re: Which Shipsets Should Be Convereted to 3-D???
Aww no one Mentioned my Icarans, Anderman, or EOM shipsets  (cries) anyway I don't know what kind of program I'll need to get to even create a shipset for SE:V because all I have is Doga.
I think my ships are actually pretty low polycount but I am not sure so I'll have to see.
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September 10th, 2005, 08:45 PM
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Corporal
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Join Date: Dec 2003
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Re: Which Shipsets Should Be Convereted to 3-D???
Well I just spent a good 5 hours of my day tinkering with the shareware trial of 3DX MAX 7 and I can't say I got far.
Learned alot though, but I doubt I will evern be able to produce conversions that will satisfy me, let alone others.
Are there any other races that have already been converted like Markavians Tylmai? Besides the stock ones we already know about of course.
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September 11th, 2005, 04:46 PM
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Corporal
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Join Date: Dec 2003
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Re: Which Shipsets Should Be Convereted to 3-D???
Question,
Is there some sort of size scale to govern how big the models should be?
I figure we would want the verios classes for each race to match somewhat. Would hate to spend time making models that end up being the wrong size...
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September 11th, 2005, 05:35 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Which Shipsets Should Be Convereted to 3-D???
If it's anything like Starfury, you should be able to make them any size you want and just specify a scale factor in the data files...
Or do you mean polygon count? David Gervais stated that 1500 polygons is probably pushing it...
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September 11th, 2005, 07:30 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Which Shipsets Should Be Convereted to 3-D???
Nice tutorial markavian, I just got my hands on 3Dstudio and your tutorial jumpstarted my abilities nicely. Really appreciate it.
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September 11th, 2005, 11:13 PM
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Corporal
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Join Date: Dec 2003
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Re: Which Shipsets Should Be Convereted to 3-D???
Markavians, I can't seem to get my outlines on the x, y, and z windows to show up in the perspective window, any idea why?
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September 12th, 2005, 12:30 AM
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Corporal
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Join Date: Dec 2003
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Re: Which Shipsets Should Be Convereted to 3-D???
Hah, I was just zoomed it so far I couldn't see anything, had to give the scroll buttun a goot 10 spins to get our far enough.
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