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September 16th, 2005, 09:39 PM
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Happiness confusion
Very strange, I am a neutral people, I have at least a trade agreement with 9 of the 10 empires I know about. I am at peace. I have an Urban Pacification Center in each system. At least 14 MPs on each planet. And I have quite a few planets with Angry or unhappy people.
Including one with 42 troops on it.
I read the bit in the FAQ, and it seems to me the planet with 42 troops should be going up 6% per turn (less the 2% for natural decline - unless neutral is a higher drop)
Are all my "Allies" ships considered "enemy" for purposes of happiness? Even so, I don't think there are more than 2 or 3 enemy ships in any of my systems.
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September 16th, 2005, 09:53 PM
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Re: Happiness confusion
Quote:
PlanetNapalm said:
I am a neutral people
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You mean you have the neutral happiness type? Build lots and lots of troops, that's your only hope. Neutral happiness got screwed over in a very big way in stock. Non-intercourse treaties, troops, and the automatic over time change are the ONLY things that can improve happiness for neutral happiness races. ANY other kind of treaty causes unhappiness, though only on the turn it's established, colonizing and capturing planets causes unhappiness despite being a good thing normally, building ships causes unhappiness, battles cause unhappiness regardless of the outcome, and friendly ships nearby have no effect.
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September 16th, 2005, 10:23 PM
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Re: Happiness confusion
Neutral could be called 'I need to give myself a handicap against the AI' or 'Build loads of troops'
I vaugley remember 240 being significant in troops numbers. Something about being able to absorb any negative effect.
Still I was playing a game, swapping sides as I tend to for a laugh. I tried to invade a planet and got a 'Divide by zero error' I think this is because the troops on the planet were 'police' troops and so had nothing, not even a cockpit. Yes this was a mod, so I think that's the reason. But confirmation would be nice.
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September 17th, 2005, 04:23 AM
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National Security Advisor
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Re: Happiness confusion
Yes. If a troop has no components, it will crash the game during ground combat. Usually zero-component troops aren't possible. However there was a problem with some earlier versions of Proportions mod where the AI would try to put shields on infantry (which don't fit) resulting in these game-crashing troops.
PvK
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September 17th, 2005, 04:39 AM
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Re: Happiness confusion
Quote:
El_Phil said:
I vaugley remember 240 being significant in troops numbers. Something about being able to absorb any negative effect.
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I do not think there is any such magic number. All factors combine, then the max change per turn is applied.
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September 17th, 2005, 09:38 AM
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Re: Happiness confusion
Must of been under a specific set of circumstances 240 meant something. Buggered if I can remember what though.
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September 17th, 2005, 09:46 AM
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Re: Happiness confusion
My philosphy is to simply blow up the sun in that system and rebuild.
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September 17th, 2005, 02:54 PM
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Re: Happiness confusion
Looks like I made a tactical mistake. I didn't realize that neutral was more xenophobic than xenophobic.
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September 17th, 2005, 03:11 PM
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Re: Happiness confusion
Quote:
PlanetNapalm said:
Looks like I made a tactical mistake. I didn't realize that neutral was more xenophobic than xenophobic.
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I guess you are speaking of cultures then: those only affect your characteristics, with Berserkers and Merchants being top of the class. Happiness type is chosen on the last tab in the Empire screen, and is set at peaceful by default.
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September 17th, 2005, 09:09 PM
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Re: Happiness confusion
I was thinking that as I was not going to be constantly at war, and certainly not always at peace, that neutral seemed the logical choice.
Thinking... the one thing that consistantly gets me in trouble.
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