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  #361  
Old September 18th, 2005, 08:58 PM
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Default Re: PBEM Game: Yarnspinners 2

(Sorry it's a little late... don't get much time for yarning during the week these days.)

--- C'tis, Turn 27

Deep in the rock, there is a crypt. The paths to it are tortured and misleading, and few each generation are inducted in their secrets. It is said that no invader could find them without a traitor's help; but no invader has threatened C'tis in the oldest lizards' dimmest recollections of the stories of their grandsires. It holds the remains of the past, and perhaps the future as well.

Hema wonders if dropping the bones of Great-Great-Great-Great-Grandmother Simith (so the tag reads) is sacrilege. She decides that if the council had wanted the bones retrieved perfectly intact, they might have hid them someplace a little more easy to reach. "Or else assigned some hatchlings to help me carry them," she mutters. But the hatchlings are all training for war, and the other sauromancers are too busy with mysteriously vague tasks to assist Hema with the heavy lifting.

"You are so much more knowledgeable in the ways of the dead than I," one of them had the nerve to tell her, as he begged off. Bodimmud, that was his name, and he was even younger than she was. But Bodimmud was marching off to war in a few days, and there was so much to pack, so many incantations to review... Hema treacherously hoped something heavy fell on him in battle, as karmic recompense.

Finally, she reaches the opening to a large, well-lit cavern. She places the box containing Simith next to Great-to-the-somethingth Grandfather Uvatha, and dozens more, some whose names are still familiar to the city, others who died so long ago they are nearly dust. So long as the skull remains, she recalls from the scroll that lies open on a table, worn from heavy use. Not all of the wise can return as revenants, but so long as the skull remains, their wisdom is not lost.

Larch is putting the finished touches on Kurgarru when Hema walks into the lab. "Guild's been keeping you busy with their backlog, I see," says Hema. But then, it's easier to bring back the newly dead, and the Guild is a good source of bright young minds. Too good, sometimes.

Larch nods, looks up, stares inquiringly. He makes as if to speak, then reaches for a tablet. "DID YU FIND HER??" he scrawls. It is ironic; most revenants can speak, after a fashion, but the former masterful spinner of yarns lost his vocal cords to the illness that also claimed his life. And he never bothered to learn to write; let others take down his masterful words.

Larch is learning now. Mother Lalek even says the hatchlings are over their initial terror of his shriveled, bony form in her classes. Mostly.

"Yeah, right where you said she'd be," says Hema. "But, um, her bones were too cracked... when I found her, I mean..." and dropping them while trying to wedge the box out of its hiding hole hadn't helped matters, but Hema wasn't bringing that up. Simith had been pretty far gone when she found her.

Larch nods again. She can tell he is disappointed; he clearly remembers the wise elder from his youth fondly, and is sad that she will not be joining him as a revenant. But all is not lost. Larch points to Kurgarru, who is starting to twitch randomly; in a few days, perhaps he will be able to lower his arm-stump from where it lies locked above his head, vainly trying to ward off a cavalry captain's looming lance.

Larch points again, nods toward the other room. His meaning is clear. He has found someone for his old mentor to teach. Or her skull, at any rate.

Now that that's been decided, Larch turns to his next task. Leaning heavily on his skull staff, he shuffles over to the workbench containing former Guildmaster Nanugal, who lived, and died, for his experimental strong poisons. There is little that can harm a revenant, but Larch is taking no chances with this one. He reaches for his thickest dragon-hide gloves, the ones Cole will never know exist, if he can help it.

Hema descends back into the crypt for another long journey. C'tis needs its dead now, their knowledge, their secrets. Every bone helps, in the war with Pythium.
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  #362  
Old September 20th, 2005, 09:12 PM
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Default Re: PBEM Game: Yarnspinners 2

Quantum,

Nice yarns. Is Pythium perchance in need of another 10 astral pearls? Seriously though, they were fun to read. You've had the library in Barra for a long time now, haven't you? It would be a shame if something were to... happen to it.


Tauren,

Turn?
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  #363  
Old September 20th, 2005, 10:16 PM

quantum_mechani quantum_mechani is offline
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Default Re: PBEM Game: Yarnspinners 2

Quote:
puffyn said:
Quantum,

Nice yarns. Is Pythium perchance in need of another 10 astral pearls? Seriously though, they were fun to read.

Thanks, those two are definitely favorites of the yarns I've written. In the future I can hopefully mix in more like them with the 'serious' yarns.

The astral certainly will be welcome, I believe I've only received 5 pearls for all of my yarns so far... Anyway, I really got the short end of the stick when we re-ran that turn, so the overseer owes me.
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  #364  
Old September 20th, 2005, 11:32 PM

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Default Re: PBEM Game: Yarnspinners 2

Tauren is moving into a rent house with his college buddies and his system is down for a while. It will probably be a few more days for the next turn.
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  #365  
Old September 21st, 2005, 12:06 AM
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Default Re: PBEM Game: Yarnspinners 2

Panther,

Thanks for letting us know. I'm okay with the pause... if nothing else, Quantum seems to be using his idle time to good effect
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  #366  
Old September 21st, 2005, 09:34 AM
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Default Re: PBEM Game: Yarnspinners 2

Yeah, and writing turn 30 is giving me problems. Extra time = OK.

Vanheim wants to know more about Pythium's tax code. Is there a big break for Extra-Territorial Independent Economic Opportunity Zones in Depressed Regions?

[Edit] I ask because I worry about potential impending annexation...
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  #367  
Old September 22nd, 2005, 07:16 PM
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Default Re: PBEM Game: Yarnspinners 2

Great googly-moogly! quantum is unstoppable! Six yarns in 3 days! See the wiki if you haven't already!

Let that be a lesson to all of us...it's never too late to get a few (or more than a few!) words in!


(Well, that blew my quota of exclamation points for the month. Now I have to be serious until the new shipment comes in on Oct. 1.)
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  #368  
Old September 23rd, 2005, 12:27 AM

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Default Re: PBEM Game: Yarnspinners 2

All,

I will pick Tauren up at the airport tomorrow. I will let him use my laptop while he is home from college for the next two weeks. He will thus be able to get this game going again. Look for the next turn to be made tomorrow afternoon, followed by my nearly completed Turn 30 yarn.

However, there is a question we must all answer. When I spoke with him yesterday, he informed me that Ermor has not made a move in quite a while. Tauren has been making partial moves for Ermor for quite a while, just to keep Ulm from having an easy time of invading a staling player.

I think we should ask Tauren to move Ermor to AI. It is not fair for our host to have to do quickie partial turns for an absent player. And it is certainly not fair to allow a player to overun an absent nation.
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  #369  
Old September 23rd, 2005, 09:16 AM
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Default Re: PBEM Game: Yarnspinners 2

Sounds like turning Ermor to AI is a reasonable solution, but I would first send a courtesy email to Zen first.

Pasha
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  #370  
Old September 23rd, 2005, 08:16 PM

quantum_mechani quantum_mechani is offline
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Default Re: PBEM Game: Yarnspinners 2

Quote:
djo said:

Vanheim wants to know more about Pythium's tax code. Is there a big break for Extra-Territorial Independent Economic Opportunity Zones in Depressed Regions?

[Edit] I ask because I worry about potential impending annexation...
Contact your local Pythian administration office for further details.

Of course, if you are truly worried about anexation, you should know it is not to late to switch sides...

The Empire has a long history of rewarding kingdoms that support the purple banner.
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