|
|
|
|
|
September 25th, 2001, 10:12 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
ok here are all the ships i have done so far. Any comments and criticisms are welcome and again if anyone is interested in helping me with the AI leave a post. Thanks
|
September 25th, 2001, 11:50 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need Ai
Looks pretty good. I currently use the Norak style, but I'd switch to this one when its done.
You do need to clean up the masking at the edges a bit; looks like all those ships have their shields up .
__________________
Things you want:
|
September 26th, 2001, 12:28 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
thanks for the encouragement SJ. I have been using "paint" to touch up around the edges so i haven't been able to get them as clear as i would like. Do you or anyone else know of a better program for this?
|
September 26th, 2001, 12:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need Ai
Anything that supports separate layers of colour would do nicely, but on the cheap, you could just use paint (or whatever you used) and leave the background black, rather than cyan.
Save, then do a floodfill of colour in the background to find the non-pure-black spots you want to get rid of.
__________________
Things you want:
|
September 26th, 2001, 05:12 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
well i'm retouching up the ships and hopefully the shield effect will be gone i'll try to post the clearer ships tomorrow.
any takers on an AI?
|
September 26th, 2001, 07:57 AM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
I could probably work with you on the AI, if you'd like. I've got a couple of ideas that might work pretty well with what you are talking about.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
September 26th, 2001, 03:34 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
hey sure Alpha sounds great. How bout emailing me with your ideas and we can talk about what we want to do.
|
September 26th, 2001, 05:45 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
OK looks like Alpha Kodiak will be the one helping me with the AI for this race. I'll continue to post the shipset as it comes along. Any criticsms or advice from anybody on the ships are welcome
|
September 26th, 2001, 06:07 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
There are spelling mistakes with some of the file names.
Try using my HTML race viewer to check.
------------------
Andrés Lescano - kuat@tutopia.com
Kuat Drive Yards - http://www.geocities.com/kuatdy
|
September 27th, 2001, 03:37 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need Ai
ok tried to fix the spelling errors and the masking. here's the latest. With a race portrait
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|