Quote:
Slick said:
I think I'll try this mod. It looks very well done and polished. Questions (sorry I haven't read the entire thread yet; working on it):
By assigning different strategies, can different carriers have different fighter launch stack sizes? (after the battle, the ships would have to redistribute their respective fighters since fighters won't necessarily return to the ship that launched them)
How important are non-carrier hulls in this mod?
Do drones have any differences in this mod? Are there any advantages to using drones over fighters?
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Ah, questions
1) Yes! Launch groups depend completely on the carrier's (or fleet's if you are not breaking formation) strategy.
The DEFAULTS have been set to launch in groups of 3.
Three is not an option in game, so if you ever change the strategy, you can't change it back. (5 is the minimum the game will let you change it to)
2) Carriers should take their fighters back in the same order and distribution they launched them in I think. I haven't tested it, but you will often leave combat with three half-filled carriers.
3) Non carrier hulls provide a lot of the flavour. Point defense, assault, missile tugs, transports, even micro-carriers.
Carriers are usually quite tough, and can have some support weapons, but they typically provide the variety vicariously through the mix of fighters they carry.
You need mixed fleets in order to do well. Some bombardment, some assault, some PD and lots of interceptors, dogfighters and bombers to fill in the gaps.
4) Drones do not exist as such.
The only hull types used are Ship, Fighter and Troop.
Satellites are available, but use the ship hull so that they require repairs and resupply after combat.
Mines do not exist; its honourable, stand up fights all around. Satellites fill the role of blocking warppoints.
5) Mixed use is the key here.
Ships need both shields and armor to minimize damage.
Short-range, long-range, ammo-using and energy-based direct fire weapons all have their niches. Mounts from 20mm antimissile popguns to 100mm shield-busting howitzers.
A wide variety of missiles are also available; everything from planetary bombardment beasts, to itty bitty anti-missile missiles (SE4 deluxe only
) CSMs, multipurpose, antifighter, cluster missiles fill out the middle.