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October 1st, 2005, 09:21 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Metzel and Pain - changed to 48 h Quickhost
https://www.mosehansen.dk/cgi-bin/do...nd_Pain_Cradle
!!!
Map: Cradle i mean
Research: hard
Sites: 40%
HOF: 15
Events: common
Victory conditions: 11 VP of 21
Indies: 6
Server: dom2.mosehansen.dk
Port: 2214
It will start on the next wednesday.(5. October)
24h qucikhost, later 48 or maybe 72.
Mods: -
Houserules:
Pangae: Griffin
Atlantis: Hackerpschor
Emor: Kayday
Jotunheim: Robmum
Vanheim :Tyrant
Man: Bluebird
R'lyeh: Catquiet
Marignon: Windwalker
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October 1st, 2005, 09:51 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europeans
Sign me up as Man.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 1st, 2005, 09:53 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Your in
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October 1st, 2005, 02:18 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Can you give me the URL for the Map? From dominions-2.org, I can only download Faerun_small.map and Faerun_large.map ... which one is Faerun.map ?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 2nd, 2005, 08:35 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
http://www.nightmare-industry.de/faerun.rar
I do not know whcih version is used by mosehansen, just unrar this files in the mapsfolder and it works fine.
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October 2nd, 2005, 08:58 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Sure ? This files contains cradle.map, not Faerun.map ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 2nd, 2005, 09:14 AM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
I'll give R'lyeh a try.
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October 2nd, 2005, 09:22 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
Juhu, nice to have you onboard!
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October 2nd, 2005, 10:02 AM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
If memory serves, the Mosehansen Faerun is the oldest version. Thus, you'll need a faerun.tga for the map graphics; you can rename the superior faerun_large.tga and it works fine, I seem to recall. (Although a few neighbor connections mightn't be right, but that's what the map filter is for...)
As for the map file, you'll only need a simulacrum; the map file on the client isn't used, I think, so if it asks for one just rename some file to faerun.map and it should work. If you want to look and see what provinces have what preplaced things, can't help there. Most are probably the same as in the newer version, but there are a lot of preplaced forts which really make the map unfun, in my opinion. Edi probably has the older versions archived (seeing how he's apparently got a thing for keeping things in good order, which is great! ), so if you really need 'em, PM him!
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October 2nd, 2005, 10:38 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Metzel_and_Pain - Mosehan.- Faerun- many Europ
The client won't check for any .map file whatsoever, so just put the .tga file in and it will be fine. The creator of the game does need the .map file, of course.
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