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  #21  
Old October 29th, 2005, 03:55 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: CyberSpace Empires Mod

If I removed those green tube things, this ship would probably work for SE5 as is. It should be low poly since I used mostly just rectangles.

So, are you really gonna follow through on this mod? If so I will glady make a set for it.
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  #22  
Old October 29th, 2005, 03:57 PM
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Default Re: CyberSpace Empires Mod

I really don't know... judging from past mods I doubt it, but you never know...
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  #23  
Old October 29th, 2005, 11:18 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: CyberSpace Empires Mod

This is such an awesome mod idea! If you don't think you will be able to finish it Ed, I would love to take a stab at it. Eclipse is mostly finished except for a few bugs and I have been itching to take on a new mod. I put together a new list from stuff posted here and some of my own ideas.

Minerals: Binary Code
Organics: Memory
Radioactives: Power
Research: Raw Data
Intelligence: Network Info
Supply: CPU Cycles

Galaxy: Cyberspace
Systems: Computers
Planets: Partitions
Stars: Processors
Warp Points: Internet Links
Asteroids: Data Fragments
Storms: Corrupted Sectors
Populations: Bytes

Rock: NTFS
Ice: FAT32
Gas: Linux

Oxygen: Applications
CDioxide: Entertainment
Hydrogen: Utilities
Methane: Documents
None: Viral

Bases: Programs
Ships: Processes
Fighters: Sub-Processes
Troops: Formatters
Satellites: Spyware ^
Mines: Glitches ^
Facilities: Primary Operations

Engines: Transfer Protocols
Weapons: Decompilers
Armor: Security Code
Shields: Firewalls *
Sensors: Analysis Protocols
Spaceyards: Data Compilers
Repair Bays: Diagnostic Protocols *
Creative Manip: System Formatters *
Destructive Manip: System Decompilers ^

* = Programmer
^ = Hacker
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  #24  
Old October 30th, 2005, 05:43 AM

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Default Re: CyberSpace Empires Mod

Something like this, perhaps?
Basic Preview
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  #25  
Old October 30th, 2005, 12:28 PM
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Default Re: CyberSpace Empires Mod

I'd make systems LANs and computers planets.

I like your image Kevin, but perhaps a green colour for the "circuit" background?
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  #26  
Old October 30th, 2005, 03:10 PM

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Default Re: CyberSpace Empires Mod

There is a green and a red background also for variety.
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  #27  
Old October 30th, 2005, 07:11 PM
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Default Re: CyberSpace Empires Mod

Some more ideas:

I'd make planets either PCs, Unix, or Macs.

The atmospheres can represent different OSes.

Maybe minerals can be HD space, organics memory, and rads power?
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  #28  
Old October 30th, 2005, 08:50 PM

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Default Re: CyberSpace Empires Mod

That sounds intersting. But I dont even know enough operating systems to fill 5 atmospheres for each of the 3 computer types. What is the Mac OS called anyway? I can think of a few Unix and Linux OS types but not enough to fill all the types.
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  #29  
Old October 30th, 2005, 08:56 PM
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Default Re: CyberSpace Empires Mod

Quote:
Kevin Arisa said:
What is the Mac OS called anyway?
Mac OS, plus a number if you need to specify the version. I think the current latest is Mac OS X.
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  #30  
Old October 30th, 2005, 09:55 PM
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Default Re: CyberSpace Empires Mod

Ok. Maybe OSes as atmospheres won't work so much here (in SE:5 it would be very easy to do, ).

I don't think it matters what you call them anyway, since you can't rename the atmospheres anyway.
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