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October 31st, 2005, 11:48 AM
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Colonel
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Join Date: Aug 2005
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Max Forge Bonus
I was just messin about in a sp game when i wondered what the max forge bonus is (if there is any) i mean i doubt there is a 100% bonus but im not sure, consider this: ulmish master smith with hammer of the forge lord in a steel oven province with forge of the ancients cast. this would easily exceed the 100% mark (though i doubt its possible) but was just wondering what you guys think the max bonus is?
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October 31st, 2005, 11:56 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Max Forge Bonus
I recall something about the cap being at 90%, and high bonus do not directly stack (so -50% + -50% wouldn't bring you all the way to the cap). I don't recall how they stack exactly, though.
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October 31st, 2005, 12:57 PM
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Major
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Re: Max Forge Bonus
give a hammer of forge lord to a dwarven smith while the forge of the ancients is up.... that comes out to what, something like 90%
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October 31st, 2005, 01:10 PM
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Colonel
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Re: Max Forge Bonus
i just wasnt sure what the max was ,if only there was none. then i could get gems for forging items
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October 31st, 2005, 01:43 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Max Forge Bonus
The best possibility is to be able to forge items with one gem. Mind you, Robes of Invlunerability or Soul Contracts for one gem/slave are awfully powerful in themselves...
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October 31st, 2005, 02:46 PM
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Colonel
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Re: Max Forge Bonus
only problem is even with forge of the ancients you still usually need some empowerment to forge most things (in my current sp game i have a smith making me blood thorns and 2 slaves each (i used summons and my pretender to get slaves)
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November 1st, 2005, 10:51 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Max Forge Bonus
An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.
Edi
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November 2nd, 2005, 05:58 AM
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Sergeant
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Re: Max Forge Bonus
I can confirm that you can achieve the ultimate forge bonus (forging 80-gem items for one gem) with the following:
Forge of the Ancients (immediately halves all forging costs)
Ulmish Master Smith (25% forge bonus)
Hammer of the Forge Lord (50% forge bonus)
The Steel Ovens (20% forge bonus)
I don't quite know how it works though - that's a 95% bonus after initial halving, which means that 80-gem items should cost 0.05x40 = 2 gems. But they don't, they only cost 1 gem. Weird.
CC
P.S. Apologies in advance if the above is no longer correct - it's quite a few patches ago that I did it. It may have been fixed since then.
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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November 2nd, 2005, 08:49 AM
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Colonel
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Join Date: Aug 2005
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Re: Max Forge Bonus
i seem to remember having a high forge bonus did weird things (sometimes it cost 3, sometimes 2, sometimes 5) but i also tested a few patches ago
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November 2nd, 2005, 09:18 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Max Forge Bonus
Quote:
Edi said:
An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.
Edi
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It wouldn't have been such an imbalance had there been a cap for "economy" items, such as fever fetish, blood stone, soul contract and such.
Currently this has the potential of simply breaking the game. Who needs provinces/economy anyway when you can alchemize you fire gems after spamming fetishes.
I really dislike this aspect of the game, for the be competitive I'm obliged to abuse it.
I hope the devs will do something about it in DOM-III. I prefer the cap solution then increasing cost and requirements. Because it would eliminate all possible ways to reach a crazy forge bonus and spam items.
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