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November 7th, 2005, 07:31 PM
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Private
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Join Date: Jul 2005
Posts: 15
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Gun Tube Orientation.
It is now impossible to travel while maintaining gun tube orientation IE covering one's assigned sector(a key element of Traveling Overwatch). It would be nice if you unfixed that particular feature.
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November 7th, 2005, 07:38 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Gun Tube Orientation.
From the 2.5 patch:
* When traveling hex to hex turreted vehicles will have their turret pointing in the
direction of travel now.
Is that what you are asking?
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November 8th, 2005, 04:26 AM
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Private
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Join Date: Jul 2005
Posts: 15
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Re: Gun Tube Orientation.
Yes. The fix negates real world tactics. The tanks all travel around like assault guns.
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November 8th, 2005, 05:05 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: Gun Tube Orientation.
SHortreengage,
if you look at the patch correction list (thread above here), I think you'll notice that the vehicles will point to their travelling direction (to avoid running into easy flank shots I guess) except if they have enough FC and a continuous LOS on their assigned target, in which case they will continue to track it.
Check it though, I'm not sure I read that in the correction list, it may be in another thread.
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November 8th, 2005, 05:22 AM
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Private
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Join Date: Jul 2005
Posts: 15
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Re: Gun Tube Orientation.
Yes, PlasmaKrab. Thank you. I know that. I'm talking about orienting the gun to cover your sector of fire while moving. Potential targets, not actual ones. For example: a Tank company traveling in a Company Column (Platoons in column)
the Lead tank would have it's gun pointed to the front, the next tank to the right, the third to the left alternating until the last tank wich faces to the rear to avoid any suprises. Other formations would use different orientations.
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November 8th, 2005, 05:40 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: Gun Tube Orientation.
Alright, then I can understand where that fix is worrying you.
Wouldn't that require much code work? I guess that would require at least a brand new switchable "turret lock" function, because IMHO (now tell me what you think about it) the new turret align function can be quite useful apart from any formation scheme.
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November 8th, 2005, 06:09 AM
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Private
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Join Date: Jul 2005
Posts: 15
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Re: Gun Tube Orientation.
I don't think that a new feature is needed, just a return to the previous situation. I don't see how the new turret align function will be useful. Just right click in the direction you wish the gun to face then move. You just have to pay attention to what you are doing.
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November 8th, 2005, 10:03 PM
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Private
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Join Date: Oct 2005
Posts: 13
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Thanked 3 Times in 2 Posts
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Re: Gun Tube Orientation.
I just went ahead and reinstalled 2.0. This is a deal breaker for me.
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November 9th, 2005, 12:00 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Gun Tube Orientation.
Quote:
SHortreengage said:
I don't think that a new feature is needed, just a return to the previous situation. I don't see how the new turret align function will be useful. Just right click in the direction you wish the gun to face then move. You just have to pay attention to what you are doing.
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I agree 100%. The old way gives the player more control of the game. I like all the other changes with the 2.5 patch just not this one.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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November 9th, 2005, 03:35 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
Thanks: 0
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Re: Gun Tube Orientation.
Just out of interest, apart from a aesthetic point of view, why worry?
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