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  #241  
Old December 8th, 2005, 03:22 PM
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Default Re: calling all players

So it seems, and yet ANOTHER turn is up! It seems the game really speeded up with the hour-clock... I should have put it up MUCH earlier.

Shovah, I'd be happy to help you design a better build for the next time. I don't think Ulm without Production can work, especially with a pretender that hasw too low hitpoints to conquer provinces without soldiers' support.
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  #242  
Old December 9th, 2005, 06:31 AM

Folket Folket is offline
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Default Re: calling all players

New turn is up.
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  #243  
Old December 9th, 2005, 12:14 PM

shovah shovah is offline
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Default Re: calling all players

server un-reachable or just me?
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  #244  
Old December 9th, 2005, 01:48 PM
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Default Re: calling all players

Even I couldn't connect to the server a while ago, but it works now, so it wasn't just you. Something wierd, hopefully it doens't happen again.
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  #245  
Old December 9th, 2005, 08:24 PM

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Default Re: calling all players

congrats on the win, ALL of my units are dead (frost is ok v crushers) my capital is undefended and besieged and im left with a poor, low resource province with no lab, no temple, and a poor large supply fort just waiting for your hungry giants (0 admin, low defence and 1000 supply)
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  #246  
Old December 10th, 2005, 09:46 AM
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Default Re: calling all players

Just check in for the next turn. I hosted it. I had done the turn when I had had those connection problems, but because of them, I hadn't uploaded it on time...

Season's (Lord Winter's, to be exact ) Greetings to you all...
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  #247  
Old December 11th, 2005, 11:11 PM

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Default Re: calling all players

Turn 22 up.
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  #248  
Old December 12th, 2005, 12:22 AM
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Ouch! Even with a sucking Chest Wound (from the seeking arrow I cleverly slung his way ), Sudenhuuto was brutal. 80% of my army, and most of my field commanders just perished - C'tis, it's up to you now.
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  #249  
Old December 12th, 2005, 01:20 AM
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Default Re: calling all players

It's not that bad, surely. You got my 121% Heroic Quickness, Water-9 blessed Prophet before I could give him any equipment! I had scripted him very strangely, because he advanced on his own in the beginning, with half his normal hits, but still...

Besides, in the whole Giant army there are about two healthy Jotuns. I had supply problems versus Ulm, and it shows. Changing tactics could work much better - surely you've noticed that there is just single, though very heavily defended, independent province between our lands... With the Tuatha theme, you could have just sneaked past! THAT would've been brutal.
And that Seeking Arrow really found its target. It's lucky I had had my prophet and pretender there, and had built a temple nearby, because even mighty Sudenhuuto was down to under 30 hits in high Ulmish dominion... And in the warmth, his protection was merely 9. You know, just the information about that could have killed my pretender - few Seeking Arrows are unexpected when you're battling Ulm. It's information war in Dominions, as well!
I can't attack you with my weakened army and pretender, so you better come up with more tricks! However - in the memory of lighning-fast Jotun Scout who never got to really fight... The snow shall be red, the Tower shall crumble, and the Forest shall wither into Iron Woods, where the Great Witch eternally tortures the souls of Men, and their otherworly Masters!
(the cost of Misfortune - not a chance of getting Angerboda).
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  #250  
Old December 13th, 2005, 04:48 PM
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Default Re: calling all players


Didn't need healthy giants - I only killed what - 1 of your sickly ones?

For once the AI did intelligent spell targetting, and of course your Sudenhuuto was the one it did it for. Having all those Falling Frosts nailing my archers and sacred troops from the get go, instead of it clearing out the (fairly sizeable) mass of chaff I had up front, really ruined my day.

And your pretender had over 90 HPs in that battle, not that it mattered.

New Turn.
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