.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 28th, 2005, 07:13 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default problems with beam sweeping?

my favorite point defense weapon is the SQP, because its always on and it moves pretty quickly. Other beam weapons are good for this too, but I have noticed some problems. Maybe its a feature, im not sure.

when a (targetable) projectile runs into a beam, it dies. reliably. when the beam is pointed straight at a projectile (and is on target) the projectile dies. but when a beam is swept across a projectile, sometimes the projectile gets through.

This is especially true with submunitions from a multi-missile-launcher. those little mini-missiles seem to always slip through the cracks when i sweep a beam over them. I can wipe a SQP beam or a Tac-ray over them several times, and only shoot down one or two.

I can think of several metagame reasons why this might be intended behavior. the same reasons that beams are not flagged as point defense weapons: theyre not designed to target things that small, space is 3 dimensional and missiles are hard to hit when a beam is moving rapidly, etc, etc.

of course, if beams were SUPPOSED to hit missiles and submunitions when they are being swept around, then I thought I'd bring it up.

also, in a semi-related inquiry, would it be possible for an item to add a flag to other items? for example, a targeting computer that added the point defense ability to certain weapons? perhaps certain weapons could be point defense capable, but it would require the presense of another component to activate the ability?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
  #2  
Old January 6th, 2006, 03:00 PM

Flashfire Flashfire is offline
Private
 
Join Date: Jan 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Flashfire is on a distinguished road
Default Re: problems with beam sweeping?

How are you "beam sweeping" mine just fire on their own at what they want to fire at?
  #3  
Old January 6th, 2006, 08:54 PM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: problems with beam sweeping?

Bring up the combat context menu (NOT on a ship). Select "fire". Pause the game. Move the mouse. Select "fire" again.
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #4  
Old January 7th, 2006, 05:29 PM

ZylonBane ZylonBane is offline
Private
 
Join Date: Nov 2005
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
ZylonBane is on a distinguished road
Default Re: problems with beam sweeping?

That sounds utterly tedious, bordering on "exploit" territory.
  #5  
Old January 7th, 2006, 07:55 PM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: problems with beam sweeping?

In that case, just have someone constantly spray ahead of the target area with a Micrometeorite Gun. That's usually pretty effective, and is basically a fire-and-forget solution if you are standing back and pounding with long-range weaponry...
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #6  
Old January 8th, 2006, 01:44 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: problems with beam sweeping?

Yes, using the fire command to do point defense is essentially an exploit. I thought about removing it from the game when we put in the auto-repair of disabled thrusters (the fire command was originally added to help if you got stuck with a disabled deep hunter)... but it might've caused a mutiny
  #7  
Old January 8th, 2006, 08:15 PM

TaoLibra TaoLibra is offline
Private
 
Join Date: Nov 2005
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
TaoLibra is on a distinguished road
Default Re: problems with beam sweeping?

Well, technically, issuing commands while Paused is a pseudo-exploit too, isn't it?

Not that I care. I figure the enemy is being run by the computer, which has the advantage of instantaneous commands to all of its ships; so issuing commands to all of my ships while Paused only levels the playing field.
  #8  
Old January 9th, 2006, 04:08 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: problems with beam sweeping?

Quote:
TaoLibra said:
Not that I care. I figure the enemy is being run by the computer, which has the advantage of instantaneous commands to all of its ships; so issuing commands to all of my ships while Paused only levels the playing field.
It's not that you are issuing commands while paused, it's that you are using the beam weapons to act as point defense.
  #9  
Old January 9th, 2006, 08:33 AM

TaoLibra TaoLibra is offline
Private
 
Join Date: Nov 2005
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
TaoLibra is on a distinguished road
Default Re: problems with beam sweeping?

Quote:
Graeme Dice said:
It's not that you are issuing commands while paused, it's that you are using the beam weapons to act as point defense.
Yes, thank you: I understood what was being said. I mentioned issuing commands while paused as an example of another kind of "exploit" that I consider similar, the difference being that it's less likely to be called an "exploit."

I don't see anything at all wrong with using beam weapons for point defense. In fact, it's far more plausible to destroy a projectile with a beam than to use one projectile to strike another, since beams have (comparatively) no travel time. In the Real World, the most advanced anti-projectile toy that anybody has is not a projectile but a laser — the MTHEL (Mobile Tactical High Energy Laser), which is capable of destroying not only missiles, but even artillery shells in flight.

So I really don't care if using beam weapons as point defense is an "exploit." It should be permissible anyway, as it makes more sense.
  #10  
Old January 9th, 2006, 10:40 AM

Prometheus Prometheus is offline
Private
 
Join Date: Dec 2005
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Prometheus is on a distinguished road
Default Re: problems with beam sweeping?

I've modded myself a dedicated laser point defence, however, it only works well if you have a decent targetting computer.
Its a shame that you can't mod weapons to always be good without a targetting computer,
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.