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December 29th, 2005, 08:39 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: CB 5.2 released
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
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December 30th, 2005, 06:04 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: CB 5.2 released
Sounds like some excellent changes. Thanks for the work, and all the discussion and testing that went into it.
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December 30th, 2005, 07:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
Quote:
shovah said:
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
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Unless going against a 30+ defense SC - whiff! Whiff! whiff!
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 30th, 2005, 07:18 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
Quote:
quantum_mechani said:
Highlights of 5.2:
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Cool! Thanks Quantum - have a happy new year!
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 30th, 2005, 07:56 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: CB 5.2 released
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).
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December 31st, 2005, 02:59 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: CB 5.2 released
Quote:
Truper said:
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).
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I have not been able to re-produce the problem though, so until more people encounter it I'm just going to ignore it.
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December 31st, 2005, 04:56 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: CB 5.2 released
I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?
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January 1st, 2006, 01:05 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
or perhaps something such drained your gold in such a way that he was unable to be produced? (i dont see how though since you pay for him during your turn)
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January 2nd, 2006, 04:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: CB 5.2 released
Quote:
Truper said:
I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?
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Unrest wasn't over 100, was it?
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 9th, 2006, 06:53 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: CB 5.2 released
Not sure if this bug is associated with this version of the mod or not, but the Totem Shield appears as Leather Shield in the text part of a commander when when it is equipped.
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