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  #1  
Old January 13th, 2006, 11:34 AM

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Default ?? regarding minesweeping

The CTL-M/sweep mines button seems to do nothing. Is this a simultaneous turn only feature or is there some quirk to using it?

And - when I send a sweeper into a marked minefield, I lose the ship although it clears some mines. Is this always going to be the case or will the ships survive at some point (level of mine tech, amount of armor, etc.)?

v1.94, TDM Mod, single player turn-based.

Mucho thankso!
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Old January 13th, 2006, 12:00 PM
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Default Re: ?? regarding minesweeping

The sweep mines button is only really useful if someone launched mines where the ship is after it got there or if someone who already had a minefield there breaks a treaty with you after your ship got there. In those situations, you would have to move away and back in order to sweep the mines if not for the sweep mines button.

You keep losing your minesweepers because they don't have enough minesweeping ability. Each minesweeping component has a limited number of mines it can sweep each time it is used. When a ship enters a minefield, it sweeps as many as it can and then any remaining mines can blow up to destroy it. If multiple ships are in a fleet together, they all get to sweep before the minefield triggers. In stock (and TDM, which is only an AI mod), there is a maximum of 100 mines per sector for each player, so a fleet with at least 100 minesweeping ability can sweep any minefield that doesn't involve multiple empires without taking damage.
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Old January 13th, 2006, 12:13 PM
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Default Re: ?? regarding minesweeping

Welcome to the forums.
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  #4  
Old January 13th, 2006, 01:18 PM

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Default Re: ?? regarding minesweeping

Ah...light dawns over yonder head!

Thanks for the answer and the welcome! SE4's nicely challenging and fits neatly into my schedule of "play a few minutes here and there when you can". It also has a nice, small memory footprint for that quick ALT-TAB when the boss walks by...

Not to mention that it fits nicely onto a thumb drive...
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Old January 13th, 2006, 01:35 PM
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Default Re: ?? regarding minesweeping

It may fit nicely into your schedule of "play a few minutes here, play a few minutes there" but watch out!, JOMT Syndrome* may crop up soon!

Oh, and thanks for the info about how minesweeping works, I never knew how it worked until now. Never used it too, but what the hey.

*Just One More Turn Syndrome. The symptoms are saying "OK, I'll just play one more turn then I'll get to work/go to bed/get out of bed/have breakfast/etc." all the time and not complying. Results may include SEIV games lasting all night, deterioration of personal life, not being able to think of something else than SEIV for more than a few seconds at a time, yadda yadda yadda. This has been a public service broadcast. Thank You
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Old January 13th, 2006, 02:38 PM

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Default Re: ?? regarding minesweeping

Quote:
MrAnon said:
.....Not to mention that it fits nicely onto a thumb drive...
You haven't experienced Mods then yet, have you? My SEIV directory is a few gig anyways...
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  #7  
Old January 13th, 2006, 04:46 PM

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Default Re: ?? regarding minesweeping

Quote:
Strategia_In_Ultima said:
It may fit nicely into your schedule of "play a few minutes here, play a few minutes there" but watch out!, JOMT Syndrome* may crop up soon!
As a veteran of Civs I-IV, AoE I-III, et al, and turn-based wargames dating back to the ORIGINAL Empire (not the Deluxe hack job) I'm very well acquainted with JOMTS Hell, I remember when the term was first used! Boy...I'm getting old...I even remember typewriters and vinyl records....

Fortunately, I have an understanding wife who loves me in spite of my addiction.
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Old January 13th, 2006, 04:49 PM

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Default Re: ?? regarding minesweeping

Quote:
rdouglass said:
Quote:
MrAnon said:
.....Not to mention that it fits nicely onto a thumb drive...
You haven't experienced Mods then yet, have you? My SEIV directory is a few gig anyways...
Not much yet, just the TDM. I'm realllllly old school - I like to master the base game before getting into the mods (except in cases where the original isn't playable without a mod).
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Old January 13th, 2006, 07:54 PM
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Default Re: ?? regarding minesweeping

The original is playable as-is, but there are some minor things that could need improving. For example, Intel could be much improved (Puppet Political Parties is exceptionally powerful, just to name an example), Point Defense is too uberpowerful (so fighters, combat sats and seekers become basically useless when PD is first fielded) and the Quantum Reactor is too bloody cheap for such a powerful device (never having to resupply is powerful, and it only takes up a small space).

Alternatively, instead of looking for mods which balance out stock, you could also go with one of the themed mods. Of course, the Star Trek Mod is an easy example, but you should try the Carrier Battles Mod if you want good fighter combat, the Dark Nova 4 mod for a heck of a lot of hulls (and lots and lots of other new stuff, but the hulls are probably the first thing you'll notice) or the Eclipse Mod which makes the game slightly more realistic. Last but not least, I recommend the Adamant Mod, which is too much to explain in a few sentences - but lemme just say you can also play as a race of organic sentients (i.e. sentient plants, or living spaceships, et cetera) and even as a race of magic users.....

(P.S. Would that be this Empire you're talking about? Would you recommend it?)
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  #10  
Old January 14th, 2006, 02:51 PM
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Default Re: ?? regarding minesweeping

It should be noted that too much familiarity with stock can actually be detrimental to your play in a mod such as carrier battles.

Naturally familiarity with the interface, and how to do things is good.
You will probably not be hung up on your old "best weapon", since you are consciously re-analysing the weapons.

Its not the obvious things, but the hidden subconscious assumptions that you build up over time. Things like the "fact" that there can only be one weapon at the top of the hill. Or that you can have a single warship class to comprise 90% of your military, because it is the best design so far.
Or the importance of spreading your fire to cripple lots of enemy ships rather than vaporize one at a time.
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