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  #1  
Old October 29th, 2001, 06:15 AM
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Default Environmental Resistance

What does the Environmental Resistance racial characteristic do?

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Old October 29th, 2001, 06:40 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Environmental Resistance

Right now, it decreases the effect of bad 'conditions' on your race's ability to reproduce. A race with 'normal' Environmental Resistance can have it's reproduction reduced to zero by 'harsh' conditions, for example, but a race with +20 percent Environmental Resistance would continue to reproduce at a reasonable rate.
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Old October 29th, 2001, 08:18 AM
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Default Re: Environmental Resistance

Really? I remember Posts saying that its effect was just like reproduction, a straight +/- X % growth

If it means better growth on harsh planets, but no effect on optimals, that would be the best.
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Old October 29th, 2001, 10:08 AM
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Default Re: Environmental Resistance

Every 5 points in env. res. raises pop growth by 1% regardless the conditions. If you put 81% to env. res. and add 3% to pop growth, you get some extra points with a compensated modifier.

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Old October 29th, 2001, 10:58 AM

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Default Re: Environmental Resistance

Doesn't environmental resistance affects happyness too?
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Old October 29th, 2001, 06:21 PM
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Default Re: Environmental Resistance

quote:
Originally posted by CW:
Doesn't environmental resistance affects happyness too?


Maybe, I think the manual claims so. But I cannot remember any successful tests on that, would be hard to observe I guess. My settings are always psychotic/bloodthirsty and environmental resistance at 81%... without any severe mood problems, it is easy to keep the pop jubilant, so if there is a modification this should be just marginal. Found a nice Thread on the Env. Res. issue:
http://www.shrapnelgames.com/ubb/For...ML/002927.html
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Old October 30th, 2001, 04:56 AM
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Default Re: Environmental Resistance

Thanks for that link PsychoTechFreak.

I did a test of my own and found the following:
On all non-deadly planets, Environmental Resistance raises reproduction by 1% per 5 points spent in it, regardless of the conditions. On deadly planets, reproduction is always 0%. You have to raise or lower ER by a full 5% to get each plus or minus to reproduction. I did notice some weird effects on happiness. If you lower ER, then happiness drops to indifferent. A UPC or Medical Lab causes happiness to fluctuate between happy and indifferent every turn. If you raise Happiness to 110, then you can avoid this effect.

The attached text file has the data from my test.

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