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March 1st, 2006, 09:48 PM
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Corporal
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Join Date: Jul 2002
Posts: 55
Thanks: 0
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Incorrect research for Sage?
When you go to the recruiting window a sage appears as a 1 random magic and 8 research for 80 gold.
When you buy them though they have only 5 research.
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March 1st, 2006, 10:08 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Incorrect research for Sage?
Drain-3 anyone ?
Do you really think we wouldn't have spotted an error like this in the last 2 years?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 1st, 2006, 10:16 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Incorrect research for Sage?
In the recruiting window they have 1 random and, because of their +4 bonus, 7 research. When they have research 5 it's because the province they're in has drain 2. Anything else would qualify as a bug.
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March 2nd, 2006, 02:36 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Incorrect research for Sage?
It would be nice if research value listed the bonuses, and the sources of the change, as e.g. defence does.
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March 2nd, 2006, 03:56 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Incorrect research for Sage?
Quote:
Arralen said:
Drain-3 anyone ?
Do you really think we wouldn't have spotted an error like this in the last 2 years?
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Cmon, Arralen - he's just a new player is all. You know how mysterious dom2 is sometimes. Give a little slack.
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March 2nd, 2006, 11:56 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Incorrect research for Sage?
Quote:
Endoperez said:
It would be nice if research value listed the bonuses, and the sources of the change, as e.g. defence does.
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It would also be nice if random paths were detailed in the unit desctiption. (IE Full Random, Sorcery or Elemental)
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I'm in the IDF. (So any new reply by me is a very rare event.)
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March 3rd, 2006, 08:30 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Incorrect research for Sage?
I second that emotion. Even a color coded question mark would work.
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March 6th, 2006, 03:12 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Incorrect research for Sage?
I agree with the color coded question mark for identifying the types of random paths.
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There can be only one.
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March 6th, 2006, 03:27 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Incorrect research for Sage?
Also - it'd be kinda neat if there were actually more complexity in the random paths in Dom3 - Abysia's native mages being less likely to get Water, Ermor's being less likely to get Nature, Jotun's not getting fire, and R'lyeh not getting any non-astral at all. 
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Wormwood and wine, and the bitter taste of ashes.
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March 7th, 2006, 12:09 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Incorrect research for Sage?
Quote:
Cainehill said:
Also - it'd be kinda neat if there were actually more complexity in the random paths in Dom3 - Abysia's native mages being less likely to get Water, Ermor's being less likely to get Nature, Jotun's not getting fire, and R'lyeh not getting any non-astral at all.
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A nice and thematic idea (mostly  )! However the problem with this is that Forum-aware long-term players immediately may gain an advantage from this knowledge (like the sorcery-only/elemtal-only) picks if it is not displayed somewhere within the game.
I think things a these confuse newbie as well. All easy information should be easily accessible! Color-coded question marks for everyone! Huzzah!
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