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  #1  
Old March 3rd, 2006, 06:40 PM
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Default Topography in WinSPMBT maps

Last week I traveled for 3-4 days in central Greece and I thought it would be a good idea to take some photographs of several landscapes.

Here is a picture of a mountain (formation Pindus - where the Greek-Italian conflict took place in 28 October 1940)
I ve also attached a topo map (1:50.000) of the exact location.

If anyone thinks that he can design a good representation of that topo map then I will be glad to examine it.
Each Grid is 1Km x 1Km.

In the case that more than one maps are submitted then there is always the possibility of organizing a map contest.

cheers,
Pyros

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  #2  
Old March 4th, 2006, 06:35 AM
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Default Re: Topography in WinSPMBT maps

Here is a zoom-in with some additional help.

Extra care should be taken in the various types of terrain that you may find on these mountains/hills.
You can see on the top of one of them the area where there is "impassable" terrain and the areas where there is "rough" terrain.
You may also notice that the forest areas are not continuous and that the grass areas are grouped to more than 2-3 hexes per group.

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Old March 6th, 2006, 01:35 PM
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Default Re: Topography in WinSPMBT maps

Quote:
Pyros said:
If anyone thinks that he can design a good representation of that topo map then I will be glad to examine it.
Each Grid is 1Km x 1Km.
What are those small black circles that look like acorns?

This would be an 80x100 hex map then?
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  #4  
Old March 6th, 2006, 02:16 PM
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Default Re: Topography in WinSPMBT maps

Quote:
Double_Deuce said:
Quote:
Pyros said:
If anyone thinks that he can design a good representation of that topo map then I will be glad to examine it.
Each Grid is 1Km x 1Km.
What are those small black circles that look like acorns?

This would be an 80x100 hex map then?
It depends on the size of the GRID that you will define on the map editor.
I personally define a 1,000 meters x 1,000 meters GRID as 20 hexes (horizontal) x 25 hexes (vertical).

******the 25 hexes vertical is explained by the fact that the vertical hexes are not each on top of the other but slightly in the top-side of each other and they lose almost 25% of their vertical length.*****

If you try to design the full grid area of the map, you will get a dimension of 3 horizontal x 4 vertical = 12 square Km.

In my SP map grid ratio this gives 3 x 20 hexes (horizontal) and 4 x 25 hexes (vertical).
The above will give you a 60 x 100 hexes map (if you include the part grids you will have 80x125).

Here is a picture from the legend of the topo 1:50000 map

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File Type: jpg 409767-legend2.JPG (54.8 KB, 218 views)
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  #5  
Old March 6th, 2006, 02:30 PM
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Default Re: Topography in WinSPMBT maps

Concernig the elevation lines:

They start from aprox 400 meters and they go up to 800 meters.
Each line represents 100 meters of altitude elevation.

This means that you may define the map editor elevation as following:

First elevation ratio: 400=0, 500=1, 600=2, 700,3 & 800=4

Second elevation ratio: 350=0, 400=1, 450=2, 500=3, 550=4, 600=5, 650=6, 700=7, 750=8, 800=9 & 850=10

Third elevation ratio: 366=0, 400=1, 433=2, 466=3, 500=4, 533=5, 566=6, 600=7, 633=8, 666=9, 700=10, 733=11, 766=12, 800=13 & 833=14

cheers,
Pyros
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Old March 25th, 2006, 04:50 PM
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Default Re: Topography in WinSPMBT maps

Here is a 95% topo map (alpha stage) from the ANZAC Project (Platamon, Greece 1941)

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  #7  
Old March 25th, 2006, 04:52 PM
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Default Re: Topography in WinSPMBT maps

Here is the Google satellite picture of that region

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