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November 1st, 2001, 07:35 PM
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Private
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Satelittes and Weapon Platforms Designs
Here is a strategy hint to consider:
Late in the game, Satellites and Weapon Platforms will have a hard time hitting ships with high defense (ship and fleet training/experience, ECMs, racial modifiers, scattering armor, stealth armor, cultural modifiers, hull size). They just do not have the means of increasing their to hit enough to compensate. Even the -30 of a Wave Motion gun will not be enough to compensate. For that reason, I would recommend that you only put missles or point defenses on these units.
Also, ships attacking planets can hang back at max range and plug away because they can hit fine from there (Combat Sensors III, Fleet Exp, Ship Exp, Racial Modifiers, Cultural Modifiers).
This is less of a problem for fighters because fighters have an inherent +50 to hit and can be added to fleets to at least gain fleet experience. Fighters can also close to point blank range which helps.
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November 1st, 2001, 09:57 PM
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General
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Re: Satelittes and Weapon Platforms Designs
Unless your Religious.
Then they will hit always.
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Utinam logica falsa tuam philosophiam totam suffodiant!
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November 1st, 2001, 10:12 PM
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Corporal
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Re: Satelittes and Weapon Platforms Designs
Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.
A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.
Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.
Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.
An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.
Just stupid ideas. Take em or leave em.
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November 1st, 2001, 11:38 PM
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Captain
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Re: Satelittes and Weapon Platforms Designs
I like the orbiting idea. I think that would not only make things more interesting but would also alivate the problem of combat starting and all your sats being launched on the opposite side of the planet and never end up in range. Kind of useless that way.
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November 2nd, 2001, 01:23 AM
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Corporal
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Re: Satelittes and Weapon Platforms Designs
quote: Originally posted by Menschenfresser:
Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.
A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.
Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.
Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.
An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.
Just stupid ideas. Take em or leave em.
They aren't stupid ideas. Someone posted a week or so ago that sats should appear scattered defensively around a planet, and not stacked as they actually do. In fact, i think that a .txt like the one you say is a very interesting and logic idea.
I use sats with seekers and PDCs. They are cheap, doesn'nt need maintenance and my little experience shows that they can be an excellent aid in defensive purposes (In my style of playing, of course).
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November 2nd, 2001, 01:33 AM
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Re: Satelittes and Weapon Platforms Designs
What about modding the weapon mounts for sats and weap plats increasing range and to hit chance.
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November 2nd, 2001, 01:49 AM
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Re: Satelittes and Weapon Platforms Designs
quote: Originally posted by Andrés Lescano:
What about modding the weapon mounts for sats and weap plats increasing range and to hit chance.
Exactly. I've given sats an intrinsic 'to hit' bonus just like fighters, first of all. Not as much, though. Only 20 percent. Then, there are mounts for medium and large sats that give range and 'to hit' bonuses.
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November 2nd, 2001, 02:13 AM
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Second Lieutenant
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Re: Satelittes and Weapon Platforms Designs
The are several mods in the mod archive that change weapon mounts for weapon platforms and other vehicles. I changed weapon platform mounts and gave them the same range bonus as base mounts. I didnt give the accuracy bonus though - to simulate firing through an atmosphere.
Check out Mod1 if your interested.
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November 2nd, 2001, 02:43 AM
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Re: Satelittes and Weapon Platforms Designs
If you are interested in more 'mounts' for satt's/weapon platforms and ships. (as well as for components) you could also check out my modd, its on the PBW site in the files download section, 'Deathstalkers Mount Mod'. It has (IMO) some good stuff!
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"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 2nd, 2001, 04:38 PM
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Brigadier General
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Re: Satelittes and Weapon Platforms Designs
There was a post way way back, where someone said that in tactical combat, they put booster or something on their sats/BS and were able to move them 1-2 spaces. Can't remember who it was or what post. Anyone else remember it??
just some ideas mac
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