.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2006, 12:28 PM
OG_Gleep's Avatar

OG_Gleep OG_Gleep is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
OG_Gleep is on a distinguished road
Default Events

Is there a way to manipulate events in any way (add/remove, edit reward/penalty, edit frequancy, edit conditions, etc.)

Also, I tend to see the same events over and over again. I have read the list, but unfortnately it just breaks it down into good and bad. Is there any file that inidicates how often its suposed to appear?
Reply With Quote
  #2  
Old March 3rd, 2006, 04:10 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Events

You can't mod events. However, you can mod items' research levels (which affects which items can be received from events), and units the event would give you. Not much more besides those, I'm afraid.


Random notes about events:
There are common and rare events. Then there are good and bad events. Most events have some kind of requirements. Examples:

Barbarian horde attacking is a Rare Bad event.
Another, Common Bad event might be Barbarians attacking, with requirement of, say, 30+ unrest.
A Rare Bad event might be Knights attacking, with requirement of 70+ unrest.

A rich prince dying is a Rare Good event, with Death requirement (and probably Luck as well).

Finding magic items and/or gems require Magic, I think, or at least they don't appear in high Drain.
Reply With Quote
  #3  
Old March 3rd, 2006, 04:30 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Events

Hopefully Dominions_3 will allow map makers to create and setup events. This feature could really make for some interesting maps.
__________________
There can be only one.
Reply With Quote
  #4  
Old March 3rd, 2006, 05:30 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Events

How are events connected to maps? I always thought they would be edited in mods, if anything.

That is quite unlikely, IMO - there are so many exceptions, so many special cases. The best we could hope for would probably be being able to redefine requirements, and disallow spesific events.
Reply With Quote
  #5  
Old March 3rd, 2006, 07:03 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Events


Think NTJedi's talking about having a map scenario where, say, on turn 20 Marignon is given reinforcements, or a barbarian invasion is setup for an exact turn # / province, etc.

Essentially, allowing semi-scripted scenarios to be done via maps.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old March 6th, 2006, 03:26 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Events

Cainehill is correct... being able to setup unique events for nations and/or provinces can make a map more interesting... such as earthquakes, volcanoes, and/or creating a storyline for gamers to experience.

example:
Event: Give ERMOR
Commander: Demon Knight
Items: Marble Armor; Amulet of Antimagic
Units: 30 Demon Knights
Province: Ermor Capital
Day:58
post message to human players:
"Ermor has recalled his greatest knights from a distance land to remove his enemies from the realm."
__________________
There can be only one.
Reply With Quote
  #7  
Old March 6th, 2006, 04:27 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Events

i like that example
Reply With Quote
  #8  
Old March 12th, 2006, 10:40 PM
OG_Gleep's Avatar

OG_Gleep OG_Gleep is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
OG_Gleep is on a distinguished road
Default Re: Events

Hrm, that could make a MP game very interesting. Every 5th (or whatever the interaval is) turn, every race would get an event that gave them reinforcements. That would make a war pretty cool. You have someone on the ropes, but you know the next turn they are going to get some serious help, while yours will arrive miles away at your capitol.

Endo: You mentioned that every event is classified as rare/common. You also mentioned that there are requirements. In the event list, it does list the requirements of certain events. Are those the only one with scale requirements? Or are those the only ones that the OP could confirm?
Reply With Quote
  #9  
Old March 13th, 2006, 01:43 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Events

No idea.
I just wrote what I remember reading. My finals start today, though, so I doubt I'll have the time to look the post up anytime soon.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.