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March 19th, 2006, 08:21 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: What the hell is up with Dominions 3???
Yay! Pictures!!!
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March 19th, 2006, 08:24 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: What the hell is up with Dominions 3???
i think we can all thank pasha for that enlightening post *claps*
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March 19th, 2006, 10:21 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
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Re: What the hell is up with Dominions 3???
Quote:
archaeolept said:
nice that you can see what gems the commander is carrying just by looking at the front of the unit... hopefully this includes magic items - no more endless searching for that missing hammer, I'm guessing
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This looks like a very important improvement to me - just yesterday I've found the hammer lost couple of years ago
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March 19th, 2006, 10:48 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: What the hell is up with Dominions 3???
Quote:
Boron said:
More important than the province limit is though the unit limit, may i ask how large it is in Dominions 3?
Imho the unit limit was the biggest flaw of both former Dominions. If you tell me that Dominions 3 has a unit limit of 1 million units or even higher i am happy and will buy Dominions 3 immediately when it gets released .
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Unit limit on main map or unit limit on battlefield?
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March 20th, 2006, 02:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: What the hell is up with Dominions 3???
He's talking about the unit limit in the game, period. On huge maps like Faerun, especially with themes with auto-spawns, a limit is exceeded around mid-game - all of a sudden, scouting starts to work very erratically, you can't even always see the troops in a province neighboring your own.
At some point I understand the game can also crash, but haven't seen that - the invisible troop side effect has been bad enough for me to avoid large maps since knowing of it. ( As if the micro-management and 3 hour turns weren't bad enough )
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 20th, 2006, 05:38 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: What the hell is up with Dominions 3???
That's fixed.
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March 20th, 2006, 06:34 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: What the hell is up with Dominions 3???
Quote:
PDF said:
Here they come, Nerfix (and the other too )!
Links to pics (images hosted elsewhere to preserve forum reading, and I don't know how to make thumbnails here) :
...
Isn't all that nice ?
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Very nice! Thanks PDF.
The thing I find most important are the reasons the devs contd. to work on Dom, those reasons (the fun factor and the supportive feedback from fans) make it less likely that they will drop Dom.
I find Dom to be *the* best strategic game and I hope it will retain its uniqueness. Here is to the longevity of Dom
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March 20th, 2006, 11:16 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: What the hell is up with Dominions 3???
Great, now we get monkeys as sacred units !
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 20th, 2006, 11:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What the hell is up with Dominions 3???
Damn douple-post.
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March 20th, 2006, 11:30 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What the hell is up with Dominions 3???
Post#387916
Ha! " Bandar means 'monkey' and log means 'people'" indeed! There's a divination for you!
The screenshots with monkeys were titled bandar_1 etc.
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