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March 26th, 2006, 09:02 PM
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Corporal
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Join Date: Jan 2006
Location: Ottawa, ON, Canada
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Note to All Ghost Riders
hey mork...does this mean you're gonna stop using ghost riders?
kkthx
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
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March 27th, 2006, 10:22 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Note to All Ghost Riders
Well, it's been fun, but it's getting kind of pointless now. Caelum's been the only thing keeping me alive the last few turns and I'm so far behind in research I'm never going to catch up.
I staled this weekend because I was away longer than expected and seemed to do just as well, or as poorly, as when I actually played. So I've set Marignon AI.
Enjoy the rest of the game.
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March 27th, 2006, 01:40 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Note to All Ghost Riders
You have no idea how much damage your spies have done, both directly and indirectly. No idea.
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March 27th, 2006, 04:58 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Note to All Ghost Riders
It's good to know they were having an affect. It's hard to tell sometimes with the subtler aspects. Just the unrest and
income loss? Or is there something else I'm missing?
You'd started killing them off, though. I didn't have many left and lacked the cash/time to replace them. With my forts constantly under siege, what little I had was going to my inadequate defenses.
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March 27th, 2006, 06:31 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Note to All Ghost Riders
Quote:
thejeff said:
It's good to know they were having an affect. It's hard to tell sometimes with the subtler aspects. Just the unrest and
income loss? Or is there something else I'm missing?
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If unrest goes over 100, you can't recruit anything in the province.
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March 27th, 2006, 06:56 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Note to All Ghost Riders
I might as well say it... I started to patrol with a huge section of the army there, and fully half of them got wiped the next turn by Murdering Winter. I don't know if that spell affects units in the castle, but I lost a *lot* of good mages and items. If I wasn't worrying about the spies, I might have not lost so much that turn (if i understand that Murdering Winter doesn't hit units in the castle)
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March 27th, 2006, 07:06 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Note to All Ghost Riders
I don't think I got any of his provinces above 100%, though.
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March 28th, 2006, 01:17 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Note to All Ghost Riders
good game jeff.
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March 29th, 2006, 08:51 AM
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Private
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Join Date: Jan 2006
Posts: 25
Thanks: 2
Thanked 0 Times in 0 Posts
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Worst defense value ever?
That was a pretty fun golem you sent this turn, peacekeeper. Hellsword + monolith armor = -10 defense total
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March 29th, 2006, 11:10 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Worst defense value ever?
Ya, I rushed that turn in and didnt think about the consequences of him vs a sage province. Mass summonings of phantasmal warriors = bad for someone who relies on 33 protection.
Also, did you happen to notice if his stone bird ever attacked because it sure didnt seem like it did.
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