.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 25th, 2006, 02:42 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default The Force in SE4

I've been toying with ways to introduce the Force from Star Wars in a mod. I'm trying to figure out how to simulate the light and dark sides, as well as the Force's overall influence through components, facilities, and intel projects.

Do you guys have any ideas about how to mod something as etherial as the Force?
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #2  
Old April 25th, 2006, 02:47 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: The Force in SE4

My first thought would be Jedi versions of troops and figthers. Very expensive so they take many turns or even years to build but very-high damage inflicted and received so they can defeat dozens of otherwise comparable non-jedi units.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old April 25th, 2006, 03:01 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Force in SE4

I think Geo's suggestion is a good idea that is more-or-less faithful to the Star Wars universe for a SE:IV mod.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old April 25th, 2006, 03:32 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: The Force in SE4

There could be some expensive facilities also giving various system bonuses and/or research/intel; possibly include also happiness or medical areas. I'd look into using some of the Psychic techs being restricted to Jedi/Dark Jedi.

Definitely make Force-related things cost prohibitive to accumulate in large numbers. To be true to the genre and to balance the game, these can't be what will decide the game. They should be used for the most important offensive/defensive plans and should be able to be overrun with sufficient numbers of conventional means.

I'd also make Jedi fighters very fast, just for the coolness effect.
__________________
Slick.
Reply With Quote
  #5  
Old April 25th, 2006, 11:43 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: The Force in SE4

I did some racial techs for the Force a long time ago. Still have them on my computer back home. But it was pre-gold.

I had 3 racial traits
-Force Sensitive
-Light Side
-Dark Side

Force Sensitive had some aspects of the Force but were fairly small in their scope. To pick either Light or Dark Side you also had to pick Force Sensitive.

That way, you could have races that has a minor touch of the force or full fledged Jedi or Sith. Unfortunatly, you were on your honor not to pick the other.

Items I had were Jedi Temples (one per system) Sith Temples (one per system) Jedi Acadamies, lightsabers and different crew quarters (Padawan Crew, Apprentice Crew, Jedi Crew, Jedi Knight Crew, Jedi Master Crew). Each one had different abilites.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #6  
Old April 26th, 2006, 12:20 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: The Force in SE4

Hey! Those three tech areas I'm working with are identical to your three!
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #7  
Old April 26th, 2006, 12:45 AM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: The Force in SE4

Thinking about adding " Force Masters " to your Masters Mod ???
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #8  
Old April 26th, 2006, 01:19 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: The Force in SE4

Hmm... What do you think?
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #9  
Old April 26th, 2006, 04:43 AM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: The Force in SE4

Components :

-High combat/defense bonus
-Scan capability
-Capability to detect cloaked ships (feeling the people onboard)
-And even in higher jedi/sith levels the capability to stop the enemy on firing on you.

Facilities :

-higher happines (even for sith, because the fear for the sith will make the people obedient slaves.)
-Better economic bonnuses
-planetary/system ship training capabilites
-much higher Intel

Etc etc.....
Reply With Quote
  #10  
Old April 26th, 2006, 12:54 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: The Force in SE4

Quote:
Intimidator said:
-much higher Intel
Oh yeah, that was another thing I had in what I was working on. Jedi/Sith abilities that were represented by Intel projects. Lots of them.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.