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				May 10th, 2006, 10:51 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Mictlan Help 
 
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		| Also, would taking a little Misfortune be terrible for any reason? Like, anything potentially crippling? 
 |  A lot of people only pick misfortune 2, not 3.  I believe it is because there are some particularly bad events that you only get with misfortune 3. |  
	
		
	
	
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				May 10th, 2006, 11:10 AM
			
			
			
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				 Re: Mictlan Help 
 Also, with 2 you still have a 1% chance per turn of getting a hero. With 3, that chance drops to zero. |  
	
		
	
	
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				May 10th, 2006, 12:29 PM
			
			
			
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 Private |  | 
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				 Re: Mictlan Help 
 Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different,  I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
 I think maybe I'll go for misfortune 1 for a slightly better chance for the heroes.  or maybe I'll leave in neutral because I really want to see all of Mictlan's heroes.  I've only seen Quetzacouatl so far.
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				May 10th, 2006, 12:50 PM
			
			
			
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 Colonel |  | 
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				 Re: Mictlan Help 
 theres also mictopi or whatever his name is who is b3 d3 unholy 3 mage and some eagle warrior mage priest. 3 slaves is all you need for arrow fodder and slaves make poor melee fodder due to low morale (although throw in a fgew feathered warriors and its a bit better) |  
	
		
	
	
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				May 10th, 2006, 01:52 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Mictlan Help 
 
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		| ToResonanceComesDeath said: Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different,  I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
 
 
 |  Sorry, I misread your question as about blood hunt.     
The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings. |  
	
		
	
	
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				May 10th, 2006, 03:56 PM
			
			
			
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				 Re: Mictlan Help 
 
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		| quantum_mechani said: 
 
	Sorry, I misread your question as about blood hunt.Quote: 
	
		| ToResonanceComesDeath said: Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different,  I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
 
 
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 The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings.
 
 |  Ahh, thanks for the advice.  I was using my Priest kings for it.     |  
	
		
	
	
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				May 10th, 2006, 05:08 PM
			
			
			
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				 Re: Mictlan Help 
 thats a complete waste of a valuable mage..... you have much to learn. |  
	
		
	
	
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				May 11th, 2006, 12:50 AM
			
			
			
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				 Re: Mictlan Help 
 What exactly are the priest kings good at?  I found myself only using them to craft Rings of Regeneration and Jade Knives.  I had my High Priests of the Sun commanding my armies.  Is there something I'm missing with the Priest kings? |  
	
		
	
	
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				May 11th, 2006, 01:14 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Mictlan Help 
 Well, being your only national mage with nature counts for something. I always have at least one to haruspex, and you can  use them to forge thistle maces and armour of the twisting thorns -> treelord staff which pretty much opens up all of nature magic. And it's not inconceivable you might use them to summon darkvines if you have some nature boosters lying around.  |  
	
		
	
	
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				May 11th, 2006, 03:08 AM
			
			
			
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 Major General |  | 
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				 Re: Mictlan Help 
 Priest King: Relief Spam in battle.  Equip with a Thistle Mace, cast Relief, and you get unlimited mage energy...  so a few Blood Priests can cast Summon Imps over and over without wasting slaves on Reinvigoration, Sun Priests can cast Falling Fires without going sleepy-bye, and so forth.  Normally people use Druids, but you don't find Druids every game.
 They also have the advantage of Eagle Eyes if you want to do Banishment or Sermon of Courage.
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