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  #121  
Old May 15th, 2006, 11:44 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Schlitzohr - Aran map - open for players

Every one else seems to have given up... and I'm too weak to battle him on my own
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  #122  
Old May 15th, 2006, 12:03 PM
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Morkilus Morkilus is offline
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Default Re: Schlitzohr - Aran map - open for players

It might be the hosting schedule... but this game is taking fuhr-ehhhver.
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  #123  
Old May 15th, 2006, 02:46 PM
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WraithLord WraithLord is offline
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Default Re: Schlitzohr - Aran map - open for players

It's taking a long time to host, but I need that time to put all my orders in place.

Although Tauren is giving me a hell of a fight I think its likely that the game will end in three to four turns.
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  #124  
Old May 15th, 2006, 04:11 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Schlitzohr - Aran map - open for players

I'm really glad this was a modded game. Being overrun by large armies of national troops and summons, mages, and thugs is much more interesting than the usual ghost riders and doom horrors.
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  #125  
Old May 15th, 2006, 04:37 PM
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Default Re: Schlitzohr - Aran map - open for players


The same sentiment here. Reminds me of what I'm trying to achieve with COA.
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  #126  
Old May 20th, 2006, 05:25 PM
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Default Re: Schlitzohr - Aran map - open for players

Well Guys, the game is over.
Koresh has ascended, now he goes to sleep, hopefully to be "awakened" soon


Thanks Bluebird for hosting the game;
OG_Gleep for all of our "joint ventures";
Morkilus for sending me presents;
The_Tauren13 for providing some of the most spectacular battles I've witnessed recently and thanks everyone for a great game.
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