The Alpha testing for the Anzac campaign is already ongoing by three testers (for two weeks), and I wish to start the BETA (which is 99% the final product) of the ANZAC campaign.
The campaign will use most of the new campaign elements which have been discussed and developed during the past few months.
What will make this campaign quite different from what you have experienced up to know are:
1. The different perspective concerning the goal of a mission. Some time victory is not a fact and the player will have to make crucial decisions concerning the survival of his core force.
2. The scenarios are quite large in terms of game length because the first stage of the scenario is related with tactical redeployment of the core force and tactical choices related with the creations of multiple task forces.
3. The philosophy of the scenario missions is orientated toward multiple secondary objectives linked together (in terms of sequence of events etc...)
4. The AI will always use the WAYPOINT MECHANISM (125 waypoints) for any active formation. This will result in a PBEM style of combat in which the AI will ignore VP flags in favor of clever tactics. The ADVANCED WAYPOINT mechanism is covered in the WinSPWW2 game guide in the advanced discussion link at the end of the waypoint section.
5. There will be an adjustable difficulty model.
6. There will be a linked map mechanism.
7. There will be 20+ missions with a starting core force of 3 section and it will reach the size of 1 reinforced Bn.