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June 12th, 2006, 05:54 PM
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General
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Join Date: Feb 2001
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Odd behavior when a fleet colonizes
In a single-player game using v1.95, I have encountered some odd behavior. I have been putting colony ships in fleets with combat ships to escort them through hostile territory and protect the new colony until defenses are built. When the colony is established, the fleet strategy and formation reverts to the default settings, e.g. a fleet that has been travelling with "Wall - Maximum Weapons Range" changes to "Arrowhead - Optimal Firing Range" upon arrival at its destination. (Note that the colony ship is never the fleet leader, so the leader isn't changing when the colony ship disappears.) Has anybody else run into this, and did it occur before v1.95?
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 12th, 2006, 11:15 PM
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General
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Re: Odd behavior when a fleet colonizes
I've never observed that particular event yet, but I rarely fleet colony ships, so...my observations aren't really that useful
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June 12th, 2006, 11:31 PM
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National Security Advisor
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Re: Odd behavior when a fleet colonizes
I remember being annoyed by something that happened when I made a colony fleet, so I stopped doing it many versions ago. I think I just remember them clearing their orders upon colonization, but I don't remember a change in tactical orders. But, I probably either didn't give them such orders, or didn't pay attention. So, ya, I can't say.
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June 13th, 2006, 12:38 AM
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Lieutenant Colonel
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Re: Odd behavior when a fleet colonizes
I remember getting "This ship cannot colonize" messages a long long time ago when colonly ships were in fleets. More recently, I have never had occasion to put colonizers into fleets, since I didn't send them into systems where it was necessary to protect it from the warp to the destination planet.
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June 13th, 2006, 01:08 PM
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Captain
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Re: Odd behavior when a fleet colonizes
I'll put that scenario in my test game and see what happens.
Hey, does everyone else keep old savegames lying around to test stuff too?
TT
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June 14th, 2006, 09:58 AM
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General
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Re: Odd behavior when a fleet colonizes
In the game in question, I've been MEE for over five years; most of the worlds worth colonizing are in or beyond disputed systems. Many of the colony fleets are going to worlds where the AI glassed colonies that I hadn't defended heavily enough the first time.
Quote:
TurinTurambar said:Hey, does everyone else keep old savegames lying around to test stuff too?
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Not me. After I finish a game, I delete all the related files for that game from the Savegame folder, to reduce clutter.
I usually don't enjoy games that I've set up solely as test cases, so I don't do it often.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 14th, 2006, 07:08 PM
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National Security Advisor
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Re: Odd behavior when a fleet colonizes
I keep just about everything.
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June 14th, 2006, 07:45 PM
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Captain
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Re: Odd behavior when a fleet colonizes
I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.
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Nick (bearclaw)
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June 14th, 2006, 10:25 PM
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National Security Advisor
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Re: Odd behavior when a fleet colonizes
The fleet strategy will still be used by all the ships on the first turn.
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June 14th, 2006, 10:53 PM
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Sergeant
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Re: Odd behavior when a fleet colonizes
Quote:
bearclaw said:
I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.
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you do that in multiplayer as well?
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