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  #1  
Old June 27th, 2006, 11:18 AM

Dracula Dracula is offline
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Default bug report

Sorry if someone else already mentionned it but I have found a bug that duplicate barge from barge carrier, when a barge carrier unload his barge, several turn after there is antother barge on the barge carrier... Here is the saved game in wich you can see there is two indentical barge with number CI50 identification.

Sorry Mobhack this time I found à bug

Vincent
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  #2  
Old June 27th, 2006, 02:46 PM
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DRG DRG is offline
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Default Re: bug report

We'll look into this.

Don
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  #3  
Old June 27th, 2006, 03:07 PM
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Default Re: bug report

Can you give me an approx number of game turns it took for the other barge to appear in the barge carrier?


Don
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  #4  
Old June 27th, 2006, 04:47 PM

Dracula Dracula is offline
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Default Re: bug report

Well almost 3 turn since I noticed it, not more before the first unload of barge take place so I guess one turn for unload, on turn, for move the barge carrier away from river and then the last turn wich I noticed they are still loaded with a new barge

Vincent
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Old June 27th, 2006, 06:57 PM
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Default Re: bug report

OK, thanks

Don
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  #6  
Old June 28th, 2006, 08:35 AM
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Default Re: bug report

And I bet you reloaded a saved game in the meantime?.

It seems the unit initialisation code on loading a saved game is restoring the barge flag on barge carriers.

Cheers
Andy
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Old June 28th, 2006, 12:28 PM
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Default Re: bug report *DELETED*

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  #8  
Old June 28th, 2006, 02:00 PM
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Default Re: bug report

Quote:
Mobhack said:
And I bet you reloaded a saved game in the meantime?.

It seems the unit initialisation code on loading a saved game is restoring the barge flag on barge carriers.

Cheers
Andy
Initialisation code was the area - the barge flag should only have been set on unit reset, so moved into that block of the function.

Cheers
Andy
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  #9  
Old June 29th, 2006, 06:05 AM

Dracula Dracula is offline
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Default Re: bug report

Nice feedback Mobhack, and yeah you have right it was after loading a saved game. Well in the meantime in my mercyless hunt of bugs I noticed what appears to be two more minor bugs, nothing to cry about, but after all just to keep you busy here are the list of their crimes

The first occurs in the beginning of each new turn (in the same game you acctually downloaded), when I click on my artillery observer and then go in the bombardement menu, when I access on the spotter and airborn screen the game tell me I dont have any spotter or airborne plane what is incorrect. Then I click on the headquater unit (A0) and strangely then in the bombardement menu the missing units appears. Then I click again on the artillerie observer and then they appaers correctly too in the bombardement menu.

The second bug occurs during the game randomely about 25% of time playing. When a unit (foot or armor) is locked on a target, after firing the lock is cancelled and you must after each turn selected the target in order to fire at.

So here end the chasing report now I let you take care of this little creatures



Vincent
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  #10  
Old June 29th, 2006, 08:03 AM
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Pyros Pyros is offline
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Default Re: bug report

Hi,

1. While you assign your artillery missions (artillery menu); if the total number of your artillery units requires you to click the next button (and go to page No2 of artillery menu), THEN before clicking the airdrop or spotter button always return to the artillery menu page No1 (otherwise you will be directed to page No2 of spotter or airdrop menu).

2. This could be the result of the loss of LOS due to a certain reason.

cheers,
Pyros
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