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  #21  
Old July 13th, 2006, 01:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: AI \"personalities?\"

Heehee. I guess thats true. Shouldnt necessairly trust "tips" from the AI
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  #22  
Old July 14th, 2006, 06:18 AM
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Default Re: AI \"personalities?\"

It would be terrific to have a AI bot answering questions. One never knows, perhaps it wouldn't be a bot at all, like in that song where the bot turns out to be a hot blonde...
http://basshunter.m0o.eu/anna/index_en.php

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  #23  
Old July 14th, 2006, 10:44 AM
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Default Re: AI \"personalities?\"

Well, it would make moderating these forums much more interesting, thats for sure.
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  #24  
Old July 14th, 2006, 11:18 AM
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Default Re: AI \"personalities?\"

Can't listen to it at work, but I assume it is Europop! Looking forward to hearing it tonight
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  #25  
Old July 14th, 2006, 08:38 PM

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Default Re: AI \"personalities?\"

Nice of Annette to make a cameo appearance for them there.
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  #26  
Old July 15th, 2006, 10:55 AM
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Default Re: AI \"personalities?\"

Everyone can have internet fame, even an AI bot apparently.
I really liked it. Thanks for posting it.
(Ive done alot of customer support bots for irc, mud, webchats, forums)
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  #27  
Old August 26th, 2006, 11:53 AM
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Default Re: AI \"personalities?\"

Quote:
ioticus said:
Quote:
Gandalf Parker said:
So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.

You bet I would!
OK how about playing against 78 AI's on a 1500 province map?
That gives you each 18 provinces before being forced to war. Thats all 3 ages of player nations plus the modders empty nation slots plus a couple of special nations.

Thats as high as Ive been able to get it although I havent tested the official release yet. And thats not a player option in the game. In fact I dont think its meant to be possible. Its a trick that the host can do with a bit of effort. Most of the games will tend to be a single age. All early age nations against each other, or all middle age, or all late age. All at once is possible but tricky (and takes a pretty good host server)

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  #28  
Old August 26th, 2006, 01:30 PM

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Default Re: AI \"personalities?\"

Quote:
Gandalf Parker said:
OK how about playing against 78 AI's on a 1500 province map?
That gives you each 18 provinces before being forced to war. Thats all 3 ages of player nations plus the modders empty nation slots plus a couple of special nations.

[...] All at once is possible but tricky (and takes a pretty good host server)

That's both pretty impressive and ridiculous at once. How about you play such a game to turn 40-50 and tell us how long it takes to host a turn?

Sill
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  #29  
Old August 26th, 2006, 03:08 PM
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Default Re: AI \"personalities?\"

Meh, atleast in dom2, even games with 10 players can become impossible to host. (Try taking AE Ermor, save up lots of and lots of death gems and then burn them all with Stygian Paths on all your armies - and see how the game freezes during hosting)
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  #30  
Old August 26th, 2006, 04:00 PM
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Default Re: AI \"personalities?\"

Well it was originally meant as a test. But Dom3 has made fantastic improvements in load handling. I have run a number of tests beyond 50 turns. I have a pre-host script that records the system stats like time and load, then the post-host records it again.

First off, since Im a linux host Im running it in text mode (which is the most efficient). And I dont care how long it takes to process since many of such games are 24 hour turnaround. But these numbers show that a linux server could easily manage a game this large. And at the same time many smaller mapped 2 or 3 player blitzes.

But the latest "me vs 78" game is in turn 74.
Here are the load stats

turn #1
pre
15:45:38 up 1 day, 1:24, 4 users, load average: 0.00, 0.00, 0.00
post
15:58:27 up 1 day, 1:37, 4 users, load average: 0.99, 0.91, 0.54

turn #74
pre
11:41:31 up 25 days, 21:20, 6 users, load average: 0.00, 0.00, 0.00
post
12:02:52 up 25 days, 21:41, 6 users, load average: 1.08, 1.05, 0.75

Gandalf Parker
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