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July 28th, 2006, 02:39 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
well sincei KNOW i wont win may aswell go out with a bang, naps with man+ermor cancelled.
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July 28th, 2006, 02:46 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
Is this a 3 turn cancel or a "cancel now"?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 28th, 2006, 02:56 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
you know the answer
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August 1st, 2006, 05:22 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
I am back and the clock is turned on again. Is Vanheim still with us or has he given up any hope? If it is so, I could just switch him to auto.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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August 2nd, 2006, 05:36 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: A technical detail
Congrats Bluebird!
I should have guarded my VPs better
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August 2nd, 2006, 06:09 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
Yes, Mans defense really gave me a hard time, and only by taking over your VPs, I was able to push beyond the limit of 9 VPs.
This was really a nice game and the very first one that I ever won. If anybody is interested is a summary of the game, I have prepared a log of all my moves.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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August 2nd, 2006, 10:16 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A technical detail
Ok - the AAR has been posted on http://www.fams.de/f-r.html
Any comments are welcome, and if anybody has more reports, please post them here. I really would be interested in seeing the game from another perspective.
Also, I think I have a backup of the game some turns ago. If nobody objects, I could rewind to that backup, switch of the timer and publish the master password.
The Frechdachs games seem to be fast paced and really nice. Would anybody else still be interested in another round? Dominions III still has not gone gold and I think we can have another round before everybody switched to the new, improved version.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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August 2nd, 2006, 01:24 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: A technical detail
I would like to try it again, yes. but with a different nation. have to think on which one though.
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August 2nd, 2006, 01:26 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: A technical detail
Absolutely, count me in!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 2nd, 2006, 01:55 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: A technical detail
I would liek to join as well. =)
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