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  #61  
Old September 16th, 2006, 09:45 AM

wilhil wilhil is offline
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Default Re: SEV DEMO IS OUT!

I take back my comment about layout and seeing what is doing what, it has taken me a while, but I didnt scroll to the bottom where you can create custom layout.

this game gets better and better by the second!
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  #62  
Old September 16th, 2006, 09:53 AM

se5a se5a is offline
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Default Re: SEV DEMO IS OUT!

we had to do some serious arm twisting to get those custom layouts, glad you like them.
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  #63  
Old September 16th, 2006, 10:04 AM
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Default Re: SEV DEMO IS OUT!

I need to futz around with those settings too..
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  #64  
Old September 16th, 2006, 10:04 AM

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Default Re: SEV DEMO IS OUT!

They are brilliant and just what I wanted in the game.

I would be happy to live without them if they had everything I wanted, but they dont.. so I created one that has (on production)...

picture, name, can build ships, under construction, time, current buildings, max buildings.

I LOVE IT, on SEIV, I build most of my planets exactly the same so now I can see from one screen what planets are full, what have space, what is building (or not) and if the planet can build ships.

IT IS BRILLIANT!, basically I have created a look similar to the production menu in SEIV when factory (I think it is) is selected.

thanks so much, this feature is brilliant.
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  #65  
Old September 16th, 2006, 10:23 AM

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Default Re: SEV DEMO IS OUT!

How did you get the game to run at higher than 1280*800*32? That's the best option it gives me.

Just curious.

Tks,

AMF


Quote:
frightlever said:
I'd still like to turn off edge scrolling though. In full screen at 1280x1024 the display is just right b
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  #66  
Old September 16th, 2006, 10:24 AM
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Default Re: SEV DEMO IS OUT!

The resolutions available probably depends on what your video card supports - or at least in theory that is how it should work.
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  #67  
Old September 16th, 2006, 10:33 AM

frightlever frightlever is offline
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Default Re: SEV DEMO IS OUT!

I have 2 resolutions available at 2 colour depths. Either 1024x800 or 1280x1024. I've got a measly 17" TFT (that I thought was the bees knees a couple of years ago) and a 7800GS grafix card. 1280x800 sounds like a widescreen mode...
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  #68  
Old September 16th, 2006, 10:38 AM

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Default Re: SEV DEMO IS OUT!

one bug/typo.

I was looking for ages how to scrap a facility... it comes under scrap cargo. maybe it should have its name changed as I skipped it because of cargo and was looking for ages.

scrap bug - scrap seems to always be a option, however with more than one ship you do not get the error message that there is no space yard and it just does nothing. (tested trying to recycle two ships at a warp point)
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  #69  
Old September 16th, 2006, 11:07 AM
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Ragnarok-X Ragnarok-X is offline
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Default Re: SEV DEMO IS OUT!

Im not too impressed. I think there is a lot of stuff that is not polished. The first suggestions that into mind is on the create design screen, right-clicking on a component opens a detail view for it. In order to close that detail-windows, you need to click close. Instead, a second right-click would be much better. As in click-open........click-close.
I had a battle around a planet...the planet did look very flurry, and the rings it had (i dont know, atmosphere rings or what) did look horrible.


Research-Screen: Did i miss something, or am i forced to enter exact amounts for every research ? Is there no option such as "finished this", which spends all your research on that project, then you can click the next one "finish this" and the computer automaticly assigns the right amount of research ? This bugged me a lot in the first turn, where you can complete several research with the research boost.

Component graphics look good.
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  #70  
Old September 16th, 2006, 11:12 AM
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Default Re: SEV DEMO IS OUT!

Note that any extra points will spillover into the next level for a tech. In fact, you can gain multiple levels in a single turn. Although you suggestion would be nice too.
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