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September 30th, 2006, 07:06 AM
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Sergeant
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File format for mods
I've been considering making a mod editor for dominions, so I'm curious if the file-format for the mod files has changed for Dominions 3, or if it's essentially the same as for Dominions 2?
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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September 30th, 2006, 07:22 AM
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Major
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Re: File format for mods
Quote:
Leif_- said:
I've been considering making a mod editor for dominions, so I'm curious if the file-format for the mod files has changed for Dominions 3, or if it's essentially the same as for Dominions 2?
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You mean you would like to make a gfx based editor, like the one for Civ 3? That would be neat.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 30th, 2006, 08:02 AM
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Lieutenant General
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Re: File format for mods
Well, essentially its the same format as it was in Dom2. There are new mod commands and some parameters have changed (nation numbers, some weapon numbers, etc.) but it's the same format you will be using as it was in Dom2.
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September 30th, 2006, 08:17 AM
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Sergeant
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Re: File format for mods
Thanks!
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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September 30th, 2006, 09:07 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: File format for mods
Welcome back. That's very memorable avatar, and you did some great stuff. I don't remember what, though!
I think it was a random map generator, or some .map randomizer, or something else that Gandalf was very happy to have.
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September 30th, 2006, 12:08 PM
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Shrapnel Fanatic
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Re: File format for mods
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3
By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 30th, 2006, 01:53 PM
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National Security Advisor
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Re: File format for mods
Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3
By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
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Actually, #copystats allows editing, but #copyspr just makes a unit to use the same sprite. That is, #copystat "Militia" can be used as a basis for making "Elf Militia", but #copyspr couldn't if you don't want your elves to look just like men.
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October 2nd, 2006, 04:21 AM
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General
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Join Date: Jun 2003
Location: az
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Re: File format for mods
Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3
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I sure hope "the paladin" returns... he also did great work!
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