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  #41  
Old October 5th, 2006, 08:14 PM
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Default Re: SEV: Are there missing ship types?

Which is why you have to spend all that time designing your ship
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  #42  
Old October 5th, 2006, 11:13 PM
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Default Re: SEV: Are there missing ship types?

I think (he can correct me if I'm wrong) Thorfrog is concerned about graphic representations of different hull classes. A myriad of hull upgrade possibilities is nice, but some people like the different appearance of different types of hulls. I'm one of those people.

It's less fun if you have fewer visual representations of hull types. I personally would rather have cruisers represented by one icon, battlecruisers by a second and battleships represented by a third than have several classes of cruiser hulls represented by a single icon. Lots of hull upgrades for cruisers (all using the same ship icon), and then moving to a battleship icon with lots of upgrades but no change in icon appearance, is just not my personal cup of tea.
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  #43  
Old October 6th, 2006, 06:26 AM
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Default Re: SEV: Are there missing ship types?

Well, variety is already gone down the tubes if you play stock SE-anything.
Only the biggest hull is ever really worth using in stock games.

Given a mod, you can have all the different hull sizes you can make niches for.
GGmod is pretty good at that, thanks to the flat-maintenance, size-squared build cost.
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  #44  
Old October 10th, 2006, 03:05 AM
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Default Re: SEV: Are there missing ship types?

Ah yes...nothing like losing your Blasto Cannon...or luxury
porta-john...when making a high-g manuever because it
was hastily bolted on instead of integrated into the design.
I kind of like this idea actually. Hmm...how to mod
shoddy workmanship into SE5....
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  #45  
Old October 10th, 2006, 04:38 PM

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Default Re: SEV: Are there missing ship types?

Quote:
Phoenix-D said:
Not that I know of. They don't have individual experience though, so not being able to transfer them just adds a few extra clicks.
Be nice if you could transfer them, and they had their own experience too. Basically nested fleets.
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  #46  
Old October 10th, 2006, 09:52 PM
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Default Re: SEV: Are there missing ship types?

Ever played P&N for SE4? There was a Cheap Components mount which reduced component hitpoints, reduced weapon damage, and increased supply usage, among other things
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  #47  
Old October 10th, 2006, 10:56 PM
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Default Re: SEV: Are there missing ship types?

Quote:
Artaud said:
I think (he can correct me if I'm wrong) Thorfrog is concerned about graphic representations of different hull classes. A myriad of hull upgrade possibilities is nice, but some people like the different appearance of different types of hulls. I'm one of those people.

It's less fun if you have fewer visual representations of hull types. I personally would rather have cruisers represented by one icon, battlecruisers by a second and battleships represented by a third than have several classes of cruiser hulls represented by a single icon. Lots of hull upgrades for cruisers (all using the same ship icon), and then moving to a battleship icon with lots of upgrades but no change in icon appearance, is just not my personal cup of tea.
That's my point. Why should I pay for a 3D update when you are getting less than what is in SEIV. For a 5th version I am expecting alot more than what is currently presented. And saying that the extra ship graphics were not neccessary and that's why they were dropped is not a good answer.

I can't stand the fact that many features were dropped.(sub fleets, ship graphic types, palaces, roaming monsters,etc) Say what you want about Galactic Civ 2 but atleast they are listening to their fans and adding features that are requested. Mods are only going to cover so much. Why should I have to wait for mods any way. There just seems to be many items that could have been addressed earlier on. Did this ever come up with the beta testers? (cricket, cricket, cricket)

I've played Space Empires for many years and I have to say I'm not excited about what is currently presented. I see alot of promiss but not enough follow thru. I'm not very happy with the demo also. So at this point I'm holding off purchasing this and sticking with just modding SEIV.
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  #48  
Old October 11th, 2006, 01:29 AM
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Default Re: SEV: Are there missing ship types?

The betas have focussed on the things that CANNOT be modded in.
In practice, Aaron is only one guy, so we push him to do what only he can, and we do the rest with mods.
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  #49  
Old October 11th, 2006, 02:49 AM
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Default Re: SEV: Are there missing ship types?

Well, I see that now in the victory conditions distroy all homeworlds is an option. Big Plus. So Palace is not needed. I think there were some good improvements so far to SEV but I think there are items that have been promissed since SEIII that still haven't made it. I just expect by this stage to have more. I still am dissapointed with the lack of hull graphics.
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  #50  
Old October 11th, 2006, 02:55 AM

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Default Re: SEV: Are there missing ship types?

Sub-fleets are in BTW. They're called Task Forces.
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