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				October 5th, 2006, 07:07 PM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		
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				Taqwus said: 
The destealth calculations did not make sense to me. 
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IIRC the paralysis damage example also is inconsistent. 
 
 
			
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 There are miscalculations in both places.  I will amend the examples and post them.
 
In general, the text is always right.  The problem sometimes occurred that the example was recalculated wrong when the mechanics changed, or it was calculated wrong in the first place and not corrected by me subsequently.  If in doubt, the manual text is always right.  The example may not be.  I will look through the rest of the examples.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2006, 07:17 PM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		Page 214 Faery Trod 
 
There is a 50% chance of becoming lost of the faery path if... 
 
That does not sound right, though I could be wrong. 
		
	
		
		
		
		
		
		
			
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				October 5th, 2006, 10:23 PM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		The tutorial map has "Jelenia Gora" as one of the sea provinces. Unfortunately, Jelenia Gora means "Deer Mountain" in Polish, not a great name for a sea territory   
Minor quibble!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 5th, 2006, 10:53 PM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		According to the .map file for Silent Seas, Jelenia Gora apparently appears twice - the island in the southeast was supposed to have two provinces named "Jelenia Gora" and "Giewont."  I think there was a copy-paste error when I was assigning names.  The one assigned to a sea province was inadvertent.  Thanks for finding it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 6th, 2006, 12:17 AM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		p. 61: Retreat* should not have an asterisk as it does not require target orders.  The text immediately below that is correct, though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 6th, 2006, 01:50 AM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		p.3, 1st paragraph: "...you're going to find out that there is a lot of learn." should be "a lot to learn" 
 
p.37, 11th paragraph: "Capsule Screen  The income, resources, and dominion in a province can be displayed (and toggled off) by hitting the [5] key."  should be "the [4] key." 
 
Wicked manual.  I can't believe so much useful info is in one place.  I am sooooo glad that resources and forts is in there.  I always wondered if those heavy brown line impassable shared resources or not.  Now I know that I had a crappy start as Ulm in my last DomII PBEM game!  I had 2 or 3 territories across heavy brown lines, and they were all the local resource high ones. 
 
=$= 
		
	
		
		
		
		
		
		
			
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				October 6th, 2006, 04:02 AM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		
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				thejeff said: 
daesthai: 
You probably have Caps Lock on? 
 
That's how I can duplicate it.  
			
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 No, it is a bug. Same thing happens to me too (Windows version, if that matters), no matter wether Caps lock is on or not. Also some other places where Shift does not work as intended (like I posted in the bug thread).  
		
	
		
		
		
		
		
		
			
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				October 6th, 2006, 04:59 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Manual Typos
			 
             
			
		
		
		
		National spells other than battle magic, summons, or holy appear to be missing.  Intentional? 
		
	
		
		
		
		
		
		
			
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				October 6th, 2006, 05:33 AM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		
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				Taqwus said: 
National spells other than battle magic, summons, or holy appear to be missing.  Intentional?  
			
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 Do you mean there are national restricted rituals ? Didn't see any yet    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 6th, 2006, 05:52 AM
			
			
			
		  
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				Re: Manual Typos
			 
             
			
		
		
		
		From MA:  
Ulm has Tempering the Will in Thaumaturgy. 
Marignon has Holy Pyre, now national. 
Tien Chi has Celestial Chastisement in Evocation.  
Abysia has Inner Furnace in Enchtantment, and it's VERY cool. 
Jotunheim has Illwinter the global, of course. 
Bandar Log still has Celestial Music in Thaumaturgy.  
 
Those are all I cound find ATM. MA R'lyeh doesn't yet have the dream thing, it seems. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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