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  #21  
Old October 6th, 2006, 03:55 PM

Mildog Mildog is offline
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Default Re: New features suggestions thread

Yeah, commanders should be visible on the map just like dom2. They can be represended with sprites instead of X's now.

And an option to disband units and commanders would be a good idea. It's very frustrating to manage all those minor commanders you create to move your reinforcements to your borders... These are pretty easy features to add, i suspect. And much requested also... I remember seeing requests for a unit disband option in dom2 patch suggestion threads.
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  #22  
Old October 6th, 2006, 04:12 PM
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Ballbarian Ballbarian is offline
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Default Re: New features suggestions thread

Not a huge deal, but it would be nice if when renaming a commander the input box could retain his current name. Many times all I want to do is add "E2" so that I can tell at a glance that this is my mage with Earth level two magic.
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Province Editor - Custom province creation made easier.
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  #23  
Old October 6th, 2006, 05:20 PM

DominionsFan DominionsFan is offline
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Default Re: New features suggestions thread

Quote:
Nerfix said:
Quote:
NTJedi said:
Maybe Nerfix doesn't read all the topics before creating new ones:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Ooops!
Eh.
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  #24  
Old October 6th, 2006, 08:00 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: New features suggestions thread

This is a bit of work, but I'll ask anyway: can we get a switch for starting pretender points? Like the resource/gold/supply multiplier ones? Having only the demo at present, I'm not sure if this one is in map commands, but It'd be nice in game too: an option to force players to take awake/dormant/imprisoned pertenders.
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  #25  
Old October 7th, 2006, 01:33 AM
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Default Re: New features suggestions thread


Yeh - kinda like SE-IV, you can choose whether people get 2000, 3000, or 5000 empire points.
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