|
|
|
 |
|

October 7th, 2006, 12:35 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
I've got the full game.
It was in the tutorial. It happened a few times there.
I'm playing Agartha now and haven't seen it. It might be linked to Marveni, or to the tuturial, or just to tactics I was using there.
I'm also using Linux. Not likely to be a factor, but ...
|

October 7th, 2006, 02:45 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Only time I've seen it is when troops have routed.
|

October 9th, 2006, 10:31 AM
|
Private
|
|
Join Date: Oct 2006
Location: Minneapolis
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Range question for archers/slingers.
I use the troop disposition square to put my javelin hurlers in the back, others in front. It seems like the Bandar I'm playing against have a HUGE firing range from even farther back ... so is there a range value somewhere in the stats?
I notice later in the battle, both sides tend to fire on their own troops a little bit, but some are more accurate than others. Is there an accuracy value somewhere as well?
Note I don't have the manual (my game is either en-route or hasn't shipped yet), so sorry if this is explained there...
I can't wait for it to get here, I think I don't understand many things (magic, for one), just from the tutorial 
|

October 9th, 2006, 10:39 AM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Strenght affects the range of some ranged weapons. Javelins and Sticks and Stones are such IIRC, Boulders also. Lightning too.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 9th, 2006, 10:43 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Range is a property of the (ranged) weapon your troop wields, click on the name of the weapon on the bottom of the unit's description window.
"Accuracy" is a property of both the unit and the (ranged) weapon, a unit has a Precision score, and each (ranged) weapon has a Precision score as well, the effective Precision of a certain unit with that certain weapon is the sum of those precision scores IIRC.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

October 9th, 2006, 10:44 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Precision is the accuracy stat.
Range is listed on the weapon itself. Click on it, stats should come up.
|

October 10th, 2006, 04:48 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Say does Undead Archers Banefire affect the units struck after the battle or just battle only?
|

October 10th, 2006, 05:04 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.
At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

October 11th, 2006, 01:26 AM
|
Sergeant
|
|
Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Here's a question.
I am playing late Ulm and I have a hero whom is a vampire. He is immortal, has regen6, flying and is undead. He has heroic quickness. I have him equipped with a heartseeker sword,terror helm?, and antimagic amulet.He has his default armor on which gives him I think around 15 protection.He gets two or 3 attacks a round due to his quickness.
The question is, when I watch him in battle he never gains one point of fatigue. He doesn't have life drain listed as an attack. Shouldn't he be gaining at least some fatigue with all that swinging?
Thanks
|

October 11th, 2006, 01:31 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Undead only gain fatigue from spellcasting.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|