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				October 11th, 2006, 12:10 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Message from Abysia
			 
             
			
		
		
		
		Precisely. Death scale is no longer 'no brainer' to pick when you play a nation that has commanders/units with old age. Growth scale makes big difference. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 01:07 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		I love the old age system, actually.  I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded.  So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.    
One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one).  Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords).    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 01:09 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		Like I mentioned before, this is a strategy game, not a roleplaying game. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 01:13 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		Oh, I think it's a little column a, a little column b, Kissblade.  There are definitely RPG qualities at work here and people can enjoy it in a variety of ways.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 01:28 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Message from Abysia
			 
             
			
		
		
		
		I like the upgrade with age idea. Only applies to some units, obviously, but there are enough obvious upgrade paths in the descriptions that it's worth thinking about.  
 
Even mages: Daughter -> Mother -> Crone? 
Obviously balance would have to be considered. Might make more sense if only old and experienced units upgraded?  
 
How about a nation that couldn't recruit its top mages, but had to wait for the lower tier ones to age? And hope they didn't die or get crippled first. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 01:30 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Message from Abysia
			 
             
			
		
		
		
		The more roleplaying elements the better. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 02:11 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		I think the old age idea is used as more of a game mechanic to balance the power level of certain units than for roleplay though it fits nicely in both aspects. 
 
I like it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 11th, 2006, 02:12 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Message from Abysia
			 
             
			
		
		
		
		
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				Fate said: 
I love the old age system, actually.  I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded.  So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.    
			
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 Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless.  Nifty.      
		
	
		
		
		
		
		
		
			
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				October 11th, 2006, 02:15 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		I don't know if I quite *like* the new old age thing, but: 
 
1. It can be countered with spells and items, different units are effected differently, etc. which adds strategic depth. 
 
2. Some nations suffer from it more than others, which means it's a balance consideration, AND it's thematic that R'lyeh or some such has one up on the puny humans. 
		
	
		
		
		
		
		
		
			
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				October 11th, 2006, 02:37 AM
			
			
			
		  
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				Re: Message from Abysia
			 
             
			
		
		
		
		The old age itself isn't that bad, but it's one rather unbalanced factor in the game. Best solution to solve the problem is to take a nation with long living mages like Yomi. It's just a shame that my favorite nation (which was never one of the top dogs) has been degraded this badly. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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