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  #61  
Old October 11th, 2006, 08:38 AM
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Ballbarian Ballbarian is offline
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Default Re: Patch Improvements

I think RAM is my primary bottleneck (and cpu). Guess I will be in the market for a new pc after I finish paying for my daughter's braces.
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  #62  
Old October 11th, 2006, 08:41 AM
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Default Re: Patch Improvements

Strange, my post didn't appear... so posted again.

Must be dreamlands in the forums again.
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  #63  
Old October 11th, 2006, 08:46 AM

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Default Re: Patch Improvements

Quote:
Ballbarian said:
Strange, my post didn't appear... so posted again.

Must be dreamlands in the forums again.
lol
I can see both of your last 2 replies.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #64  
Old October 11th, 2006, 09:06 AM
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Default Re: Patch Improvements

Quote:
NTJedi said: Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.

I support all the Dhaeron ideas ( which are also mine ). I think that the improvement of the tactical part of the game (a new order for skirmishers, more precise final order or repeat function for commanders, etc...) should be the priority once all bugs are fixed as it's the sole area of the game without new possibilities, as well as all these suggestions were made hundreds of times in the dom 3 wishlist or here.
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  #65  
Old October 11th, 2006, 10:24 AM

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Default Re: Points for Slumbering gods too high

Quote:
Nerfix said:
Quote:
biekert said:I'm also a little confused about aging - it seems like units' ages are increasing much faster than the 3-8 years that a dom3 game typically plays out in.
Did you take Death scale?
You might want to double check. Units don't start with exactly the listed age, more like +/- 10% the listed age.
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  #66  
Old October 11th, 2006, 10:28 AM

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Default alt tab

using alt tab messes up the graphics really bad when you alt tab back into the game. this was never a problem in dom 2.
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  #67  
Old October 11th, 2006, 11:29 AM

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Default Re: alt tab

Quote:
boltar said:
using alt tab messes up the graphics really bad when you alt tab back into the game. this was never a problem in dom 2.
Yep it's a known stuff. I had this problem also. All you have to do is hit alt + enter, that will run the game in windowed mode, and change to full screen after that. It is fixing the problem.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #68  
Old October 11th, 2006, 11:52 AM

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Default Re: Points for Slumbering gods too high

That sounds wise to wait for MP feedback... thinking out loud, perhaps in my games the early SC theory is less palatable because I always set independents to 9. Lower settings for independents make the awake-god strategy more palatable.
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  #69  
Old October 11th, 2006, 12:57 PM
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Default Re: Points for Slumbering gods too high

Give us Save function pls
Its annoying not being able to play in full screen mode because i need to save outside the game.
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  #70  
Old October 11th, 2006, 01:29 PM

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Default Re: Points for Slumbering gods too high

Not sure what you mean by "save outside the game"?

If you're copying the .trn files to return to old turns, then I'm afraid it's working as designed and not likely to change.
I suspect most here would view it as cheating.

That said, it's your game and the --postexec switch and a little scripting should be able to give you that functionality.

If you meant something else, I'm curious what?
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