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  #51  
Old October 16th, 2006, 01:26 PM
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Default Re: horror mark on pretender

You wouldn't get to keep them after the battle, unfortunately... (or, fortunately, actually!)
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  #52  
Old October 16th, 2006, 03:25 PM
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Default Re: horror mark on pretender

> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.
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  #53  
Old October 16th, 2006, 03:56 PM
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Default Re: horror mark on pretender

Magebane should automatically knock out any horror it hits with one attack, just like it knocks out anything else (unresistable 100 fatigue damage in addition to normal damage), in addition to giving an MR boost -- you do have to get that one hit, 'tho, and Magebane itself can horror-mark you.
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  #54  
Old October 16th, 2006, 04:33 PM
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Default Re: horror mark on pretender

Quote:
Kristoffer O said:
> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.
Given the lvl of spell, Thau 1 and caster, S2. Should'nt this spell just be capable of just summoning lesser horrors? With perhaps a very high level one, capable of doing exactly what this is doing now?
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  #55  
Old October 16th, 2006, 05:33 PM
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Default Re: horror mark on pretender

For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.

It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much.
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  #56  
Old October 16th, 2006, 05:43 PM
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Default Re: horror mark on pretender

Most SC's can be beaten anyway by a similar gem investment or just simply evocation mages. Horror Mark is just way too silly and effective for it's current price. And also, it'll usually target the SC ANYWAY when it's part of an army making it more effective to bring just the SC since at least then you won't have a chance of the army routing before the SC does some damage. The thought that a simple low level thaum s2 spell can make a pretender completely useless (since it's not really worth calling it back when it's just going to die anyway and you can cope with the dominion spread ... somehow) is ridiculous. Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.
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  #57  
Old October 16th, 2006, 06:11 PM

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Default Re: horror mark on pretender

Quote:
Esben Mose Hansen said:
For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.

It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much.
I agree with Esben, though maybe the way it works could be improved. Does it target certain types of troops first or is it completely random?
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  #58  
Old October 16th, 2006, 07:59 PM

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Default Re: horror mark on pretender

I don't even use SC pretenders but I do believe that the horror mark lasting beyond death takes a bit of fun out of the game. An option to turn off horror marking for pretenders should be available. If people like it, they can keep it, if they don't, they can remove it. That way everyone is happy.

Either that, or an elaborate in game ritual to remove a horror mark. Make it more difficult to remove than it is to get, but still make it possible.
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  #59  
Old October 16th, 2006, 08:05 PM
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Default Re: horror mark on pretender

Hi fellas,

I'm definatly not using a magic item that horror marks you, I'm very careful to avoid that stuff. I think that someone has horror marked -me- though, which spreads to my damn pretenders ;P Its amazing the things that happen with random

That first horror, Eater of the Gods was the piddly girly horror compared to the Hunter of the Heroes. I don't recall how to just summon up the stats but he was -way- -way- more badass. I mean, my pretender and his guards got pWNT, and they -did- manage (more luck then anything) to kill the Eater of the Gods. This pleased me muchly ;P Until his bigger pal showed up a few turns later, argh. Someone who knows how should pull up the stats for that guy!
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  #60  
Old October 16th, 2006, 08:57 PM

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Default Re: horror mark on pretender

Umors stats (in my minimized game my test pretender is fighting him right now) are:
55 HP
15 Prot
19 MR
20 Strength
22 Attack
12 Defence
Blood Vengance +0
1xCurse Luck
1xLifedrain
4xAstral Claw

So, while umor is weaker (but cooler looking imo) than the hunter of heroes and the eater of dreams he has 4 attacks that add extra horror marks to who-ever he hits (which happens alot with his 22 attack) so, if Umor gets even a single round of attacks vrs your pretender (and with good health, mr and blood vengance he should get atleast one) the horror attacks will just increase and, once your pretender is cursed even horrors and lesser horrors should start stacking afflictions on him.
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