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October 18th, 2006, 12:44 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Terrain effects-putting together the complete list
Does anybody knows the exact numbers behind modififiers for gold, resources and magic site chances for different types of terrain?
1. Ideally I would like to put together some small table, where each line would like like, for example:
"Farmlands - gold x2, resources x 0.5 , magic chance -20%. (the numbers I used are more or less off the wall).
I would like to do it for all terrain types.
Farmland -
Waste -
Forest -
Mountain -
Border Mountain -
Ocean -
Deep Ocean -
2. Also I would like to confirm how these modifiers are calculated, when terrain is of mixed type, like Mountain/Forest/Farmland province. Are modifieres for resources/gold simply multiplied? What about magic site chances - is only the best modifier used?
3. Finally, just to confirm it, let me list of what I remember about different types of terrain most suited for particular types of magic, and tell me if there is somethingelse that I haven't mentioned.
Waste - good for Death magic
Mountain - good for Earth Magic, Fire(secondary)
Forest - good for Nature
Coastal privinces - good for Water magic
Occean and Deep Ocean 0 good for Water, Nature(secondary)
What else?
Thanks!
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October 18th, 2006, 01:38 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Terrain effects-putting together the complete
Plains - Good for Astral. IIRC.
__________________
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October 19th, 2006, 02:09 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
bump to the top
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October 19th, 2006, 02:35 PM
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Corporal
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Join Date: Jun 2006
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Re: Terrain effects-putting together the complete
I think swamp gives battle penalties to units without swamp survival.
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October 19th, 2006, 02:41 PM
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Sergeant
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Join Date: Oct 2006
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Re: Terrain effects-putting together the complete
Aren't there provinces with no terrain type? Or is that a plains?
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October 19th, 2006, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Terrain effects-putting together the complete
Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
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October 19th, 2006, 03:20 PM
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National Security Advisor
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Re: Terrain effects-putting together the complete
Swamp does give penalties to units without swamp survival. -1 att/def IIRC.
Provinces without terrain types are plains.
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October 19th, 2006, 04:47 PM
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Captain
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Location: Rhode Island
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Re: Terrain effects-putting together the complete
Swamp also gives +2 encumbrance to those who aren't used to swamps.
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October 20th, 2006, 02:02 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said " complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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October 25th, 2006, 12:25 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
Bump
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