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				October 16th, 2006, 02:46 PM
			
			
			
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				 AI_Anger question (SE4) 
 Hello,
 I studied some AI files of the default races as well as several of the Star Trek races to learn from other configurations. Probably I'm missing the point but I wonder why even a proud warrior race such as the Klingons gets its anger level increased by 5 when winning a battle?!
 
 
 From the Klingon_AI_Anger.txt:
 
 Combat Attacking Won := 5
 Combat Attacking Lost := 15
 Combat Attacking Stalemate := 0
 Combat Defending Won := 5
 Combat Defending Lost := 15
 Combat Defending Stalemate := 0
 
 Could anyone explain this fact to me?
 Thanks!
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				October 16th, 2006, 06:35 PM
			
			
			
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				 Re: AI_Anger question (SE4) 
 If you attack and win, attack again.  Getting "Mad" at him lets you keep attacking.  Only if you fight to a stalemate  should you have a chace for diplomicy to succeed.
 Just my take, I could be wrong.
 
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				October 16th, 2006, 06:39 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: AI_Anger question (SE4) 
 The AI file affects the political mood.  Not the population happiness. 
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				October 17th, 2006, 03:09 PM
			
			
			
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				 Re: AI_Anger question (SE4) 
 Oops!     
Just to see if I get the point: Assume the empire I´m playing had -5 at "Combat Attacking Won". The probability of successfully negotiating about any treaty  with the race attacked   would increase (which is nonsense by all means, I know). Or would my diplomatic/negotiation skills improve regardless of the empire I negotiate with (in terms of the mentioned parameter)?
 
Sorry, if these questions have been posted a thousand times before but I couldn´t find any information on the AI_Anger.txt file (the modding tutorial doesn´t explain it -- great help nonetheless!). |  
	
		
	
	
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				October 18th, 2006, 09:06 AM
			
			
			
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				 Re: AI_Anger question (SE4) 
 Your own empire ignores the AI files completely.  Unless you miss a turn and the AI plays for you.
 If you attack an AI race that gets happier when they fight, then they will like you more.
 
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				October 18th, 2006, 12:43 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: AI_Anger question (SE4) 
 That's not quite true.  The anger file is used for a player, either the default one or if you've chosen "Use files from Race" the race's specific anger file (if present). |  
	
		
	
	
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				October 18th, 2006, 02:25 PM
			
			
			
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				 Re: AI_Anger question (SE4) 
 Or if you turn on any ministers. |  
	
		
	
	
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				October 19th, 2006, 04:52 AM
			
			
			
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				 Re: AI_Anger question (SE4) 
 It is known that human player moods in the politics screen do not change unless the AI is playing for them... 
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				October 19th, 2006, 12:52 PM
			
			
			
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				 Re: AI_Anger question (SE4) 
 So if I (as a human player) don't use any ministers the AI files are completely ignored whether I chose "Use files from Race" or a "Minister Style"? |  
	
		
	
	
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				October 19th, 2006, 01:38 PM
			
			
			
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				 Re: AI_Anger question (SE4) 
 That's correct.
 I had a mistake earlier when I said the Anger file was used with a human player.
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