.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 20th, 2006, 09:39 AM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: Doing a simple mod in SEV

Quote:
Spoo said:
Did you increase the number of system names? It was noted in another thread that there are only 100-some system names in the stock game.
I did. I grabbed the systemnames.txt that someone posted here (sorry, forget who!) and used that. It has something like close to 300 names, iirc.
Reply With Quote
  #12  
Old October 21st, 2006, 04:04 AM

StarHunter5 StarHunter5 is offline
Private
 
Join Date: Oct 2006
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
StarHunter5 is on a distinguished road
Default Re: Doing a simple mod in SEV

Quote:
Kamog said:
That galaxy generation button causes the game to crash if you click it multiple times. I have increased the number of systems to 255 and generated a new map. I didn't like how it looked, so I clicked it again to generate a new one. This time the map was created much more slowly. It got slower with each new map, and then after one or two more tries, the game crashed with an access violation.

The reason I kept generating new maps because I don't like to have my warp lines crossing each other. In SEIV, I used to keep regenerating new maps until I got one that doesn't have any warp lines crossing. In SEV, you can't do that because it crashes.
It appears that when you generate a new map the game does not clear the memory of the last map, therefore every time you generate a map it uses more and more memory until the computer runs out.
The game should check to see if there is a map in the memory and if there is a map it should free that memory, that should solve the problem.
However that is something that has to be done in the program, so that means they will have to fix this in a patch.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.