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October 21st, 2006, 06:51 AM
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Captain
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Conditions for events
Are there still conditions for events like in Dom 2 ? I.e an event fire only with misfortune 3/order 2 etc...
My impression is very bad events happen far more often in my d3 games than in dom2 (like raid of Bogus, knights, extreme unrest events, etc..) without a big misfortune scale (usually I have 0 or 1, I've stopped to use 2 after having my capital raided in turn 2 or 3 in my first game). I wonder if they are triggered by extreme other scales (usually I have one or two 3, in most cases order or magic) or if the event system is just more random ?
Also the chances of events (and perhaps of rare events versus normal ones) look like globally raised, is this true ?
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October 21st, 2006, 06:59 AM
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Major
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Re: Conditions for events
It is all about luck really. I tend to use misfortune 3 in blitz games, and almost never had major problems with it. However in a longer game it is not wise to take misfortune.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 21st, 2006, 07:12 AM
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National Security Advisor
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Re: Conditions for events
Even in DomII, events had requirements. I can't find any mention of it except for my own, and even then I didn't remember where I had read it from.
Sunray's site lists lots of (all?) events, and requirements for some. Examples:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
Hordes of peasants have left their homes in search of a better place to live. (If unrest is 20+ it's a common event unless you have order 3).
This is from http://www.freewebs.com/dominions2/events.html , and hasn't been updated for Dom3 as far as I know.
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October 22nd, 2006, 03:25 PM
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Sergeant
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Re: Conditions for events
Quote:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
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Got it at first turn of my first mp game with order 1 - growth 1 - misf 1. 
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October 22nd, 2006, 05:47 PM
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Sergeant
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Re: Conditions for events
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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October 22nd, 2006, 07:06 PM
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Corporal
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Re: Conditions for events
Quote:
dirtywick said:
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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O.o
Never seen that..
But then again i never take any luck.
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October 22nd, 2006, 07:23 PM
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Brigadier General
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Re: Conditions for events
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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October 22nd, 2006, 09:30 PM
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Re: Conditions for events
Quote:
Shovah32 said:
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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Or a nation that depends on a lot of gems, you get multiple "handful of X gems" events nearly every turn when your dominion gets bigger.
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October 23rd, 2006, 07:10 AM
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National Security Advisor
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Re: Conditions for events
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
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October 23rd, 2006, 07:42 AM
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Lieutenant Colonel
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Re: Conditions for events
Quote:
Edi said:
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
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Isn't that just the other side of the restless people deciding to move to another province event?
Or is the other event the other side of this event?
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