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  #191  
Old October 24th, 2006, 06:20 PM
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Default Re: Patch Improvements

UPDATED: 10/24/2006 Lots more updates added, soon starting page_8, eventually everyones request(s) will be added.
This topic is to save work / time for Illwinter.

Any post placed here requesting a feature will eventually be added to the original 1st or 2nd post providing Illwinter a quick one stop place for feature improvements.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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  #192  
Old October 24th, 2006, 06:32 PM
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Default Re: Patch Improvements

Desire: 1,2,5,6,7,8,9,10,11,13,14,16,17,25,27,32,43,47,51, 56,57.
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  #193  
Old October 24th, 2006, 09:33 PM

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Default Re: Patch Improvements

A simple interface improvement is all I'm ready to suggest now, as my Dom experience is limited to DOM 3 and I'm still learning.

When you check the spells that you're considering having a mage cast, your gems are shown at the top, but they quickly scroll off the screen. It would be useful to sticky them, so you don't have to scroll back up and recheck your stockpile.

Also, a link to the alchemy screen from the spell list wouldn't be a bad idea. It would save some clicking.
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  #194  
Old October 25th, 2006, 04:06 AM

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Default Re: Patch Improvements

When forging an item using a commander with a forge bonus, the gem cost for the item shown is the base cost, not the cost after applying the forge bonus.

For example, if my smith has a forge(25) bonus, and I order him to forge something, and I look through the items list and I see "sword of spaghetti" its' gem cost is shown as 5 Earth gems. This, I presume, is the base cost, and the actual cost to me to forge it would be 4, due to the forge bonus.

Most of the time, the game is great at showing values with all the modifiers applied, but not in this case. Can we get this changed?
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  #195  
Old October 25th, 2006, 05:08 AM
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Default Re: Patch Improvements

Supporting list:

2, 6, 7 (much wanted, though unlikely to happen), 8, 9, 11, 14, 15, 16, 19, 29 (similar in my mind to 7: give more complete "army deployment" options, to make skirmishers possible), 37, 38, 45, 47, 51
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  #196  
Old October 25th, 2006, 05:08 AM

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Default Re: Patch Improvements

I'd quite like the list of godly names to be moddible. Idealy with no built in names.

Titles will be devided into requirements and title. A requiremnt can be any of the following:
Minimum skill in a magic path(s)
Gender
physical body
Dominion scales.

Boolean operators should be supported, e.g. Growth > 0 OR Nature > 2

The title can be simple.

King of Air.

or by useing brackets () you can have a comma seperated list and one word will be selected randomly.

(King, Lord, Prince) of Air.

And if you have a secondary bracket [] inside the first bracket you can make it chose between two lists based on requirements. The first list that passes will be selected.

([male: King, Lord, Prince] [female: King, Lady, Princess]) of Air.

If you use {} instead of () then rather than choseing the first list that passes it randomly selects a word from any list that passes. If there are no [] brackets then () and {} are interchangeible.
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  #197  
Old October 25th, 2006, 12:45 PM

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Default Re: Patch Improvements

I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
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  #198  
Old October 25th, 2006, 01:11 PM
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Default Re: Patch Improvements

I agree with
1,2,5,8,13,14,16,17,18,19,22,25,32,33,39,41,43,44, 46,47,48,53
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  #199  
Old October 25th, 2006, 02:49 PM
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Default Re: Patch Improvements

Quote:
Tortanick said:
I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
This is most likely a positive design decision from Illwinter, as well as a possible way for non-Astral nations to remove a hurting enchantment (ie, fill enchantment slots and then try to overwhelm the annoying one with a new enchantment). So I don't think they will want to "improve" this part...
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  #200  
Old October 25th, 2006, 06:43 PM

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Default Re: Patch Improvements

IMO its better to make dispel easier than have enchantments overwrite each other.

For example they could create a whole range of dispells one for each gem type.
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