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October 24th, 2006, 07:09 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: MP Game, Middle age
How big a disadvantage is it to essentially start with only 20000 people as opposed to 30000?
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October 24th, 2006, 08:06 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game, Middle age
Your starting income is 2/3rds of what it would be with 30000. It can be dealt with as long as you expand as fast as you can.
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October 24th, 2006, 09:07 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: MP Game, Middle age
Reasources are not affected by pop. are they? Abysia has low gold and high reasource cost, so I am more worried about indirect ramifications (especially with a 0 growth/death scale).
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October 26th, 2006, 06:28 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MP Game, Middle age
I do wish the game had an option to disable random events for the first six months.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 27th, 2006, 05:01 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: MP Game, Middle age
That would throw off the balance even more making missfortune a complete nobrainer. At least now there is a risk involved with having missfortune.
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October 27th, 2006, 11:37 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MP Game, Middle age
Okay - an option for turning off *bad* random events for spring and summer of year 1. Merely missing out on good random events would be problematic - and even order-3 misfortune-0 players such as myself experience a certain number of earthquakes and lab fires and such on turn 1.
And given how deleterious some of the bad random events can be, even in the late game (and given how useful many of the good random events are), I dispute that misfortune would ever be a no-brainer.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 27th, 2006, 11:43 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game, Middle age
I've gotten used to the horrid Misfortune element at game startup. After all, is it really that much worse than starting off two provinces away from Ermor as sometimes happens? You can generally find ways around the nasty Misfortune events, even losing your lab or temple turn 1 (which, admittedly, sucks, but if you're playing Misfortune 2 or 3, you should probably be buying a mage or a priest or, better, both on Turn 1 just in case.)
*shrug* I do think that turning it off would tend to give too great a swing to the already heavily-chosen Misfortune scale. But then, we allow so many other scales to be tampered with by game settings at the game startup phase that I think you could probably add some sort of toggle or slider for random events as well.
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October 27th, 2006, 04:38 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MP Game, Middle age
You can set random events to rare, of course: but this greatly penalizes people with the turmoil/fortune combo (which is actually quite nice if rare events are common.)
Also, personally, I use a perl-script to ensure that start-sites are reasonably spread out on my random maps.
Obviously the game is going to be far from scrupulously fair - but I find it very irritating when someone is essentially swatted on the first turn, no matter what picks they took.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 27th, 2006, 06:19 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game, Middle age
I PM'd the game hoster this morning but I haven't heard back so I just wanted to let everyone know that I'll be out of town over the weekend and I won't be able to post a turn for around 48hrs from now.
Thanks,
Chris
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October 31st, 2006, 10:29 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game, Middle age
My internet connection apparently went down this morning after I left. I've restarted all the servers and set them back to their normal hosting schedule. Look for the email notification of new turns to hopefully start tomorrow.
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