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October 26th, 2006, 08:55 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: 1.08 bugs.
Yup, I guess that's why mb im not getting supplied. Mb you have to be friends 1st and supplied later. Be nice if someone could confirm.
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October 27th, 2006, 02:45 AM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: 1.08 bugs.
Hopefully MM will fix it by forcing a default setting for every treaty heading. This should also improve AI.
I took the opportunity to listen in on the AI's diplomacy using political espionage and watched a neutral empire repeatedly send treaty proposals to another AI empire for 6 turns in a row. Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys.
Is it too soon for another UN reference?
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October 27th, 2006, 11:26 AM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: 1.08 bugs.
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October 27th, 2006, 11:55 AM
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Private
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Join Date: Oct 2006
Posts: 31
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Re: 1.08 bugs.
Shadowstar:
Quote:
Phoenix-D said:
34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
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So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.
Not to mention - fighters can't fly anywhere OTHER than in combat (be it ground or space), so there's no point showing star-system speed.
Thus I'm going to stick to my guns and call it a bug. At the very least if it's intended then it's poor design. :-/
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October 27th, 2006, 02:04 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: 1.08 bugs.
It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way. Don't ask me why combat space movement isn't in there I don't know either. 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 27th, 2006, 02:46 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: 1.08 bugs.
Quote:
Shadowstar said:
Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys. Is it too soon for another UN reference?
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That's funny, and no it's not, though rabid monkeys might be more appropriate.
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October 27th, 2006, 04:29 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: 1.08 bugs.
I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of time. On further inspection when I clicked the "Research Spent" option to see how much I had spent on various other fields it showed that I had spent "-9,995,234" research in that field.
The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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October 27th, 2006, 04:34 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
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Re: 1.08 bugs.
I hope that -10M research points is a bug that will be fixed - i.e. set to 0 from whatever you had researched so far. -10M essentially means abandoning the project forever.
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Caduceus
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October 27th, 2006, 04:44 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
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October 27th, 2006, 04:57 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: 1.08 bugs.
Quote:
Raapys said:
I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
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Is that in the Balance Mod though? I have it only subtract 5000 points so you might not even notice depending on how many points you're making. Perhaps I should make it ~25% of the project cost instead?
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