.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old November 22nd, 2001, 10:20 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

I agree with barge as long as we specify in the descriptuions that it is very big and very slow. Otherwise we'll get all kinds of inconsistent images.

I'll update the site tonight to reflect that change, the new worldship order (ie just one of them), S-J's infantry usage and those shipsets mentioned. There are a few other things I'd like to tidy up as well.

Approx 10 hours until next upload...


Zen: We're adding new images, not new ships. Just becasue we're making these images available doesn't mean that mods have to use them. Mods which already used extra ship sizes will already have had to alter their AI files to accomodate them. We're just making those extra sizes look nice=-)

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #72  
Old November 22nd, 2001, 11:19 AM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

I agree that some of the smaller ship sizes aren't as necessary. But, if you're making a mod, you can change values that apply to images, so it doesn't matter.

Quote:
All this talk would be redundant if the vehiclesize.txt allowed you to specify a secondary image (between the first choice and the generic) if the first choice wasn't found.

Oh, cool, someone's talking about this. Last time I was at Shrappy Forums, (many many months ago) I didn't get a reponse on this. I think we should all spam MM about it, since I think its an incredibly important issue, and would save on third party programs (no offense, the work being done will be very useful otherwise (and will work on unpatched game Versions).

Pledge your support today, send MM and e-mail. se4@malfador.com

Ask them:

Hi MM,
In your next Version of the SE4 patch, please include an option where the vehiclesize.txt allowed you to specify a secondary image (between the first choice and the generic) if the first choice wasn't found.

It would be much appreciated my modders everywhere if you did. Both of you.

- John Beech
Reply With Quote
  #73  
Old November 22nd, 2001, 03:06 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

Today's changes to the website: (will be uploaded in around 5-6 hours)

-1 worldship not 3
-Stellar manip barge > Barge
-P&N *does* use the infantry pic
-Forum URLs corrected
-Added quality disclaimer (gif / bmp)
-Added some decorative images to dull texty pages
-A few typos

-File name format (ie RaceName_Portrait_Size.bmp and RaceName_Mini_Size.bmp) added to table.
-Removed "fast" and "recon" references in descriptions
-carrier pics
-Slight alteration to explanation text.
-Michael Puttré's Eridani shipset added to shipset list, with link to Kuat.
-John Beech mentioned in Shipset list. John, which URL should I link to? Which shipsets will you upgrade?
-A few small Viking updates.

Anything else?

While I'm talking about the website, I have something to say:

I do not consider this to be the "official" home page of the Neo-Standard. At the moment, it's just a place to collect and present our work so far in a structured and easy to read manner.
I know my webspace isn't particularly glossy, and I for one would be happy to see the neo-standard at home in a more polished setting. I've had a few people from this thread with proven web-design skills offer to help me out with this, so I am quite willing to hand the site over to someone else.
If someone agrees to take it off me though, I'll take my neo-standard pages down and the new site will have to be hosted at a new URL. 2 Reasons: (a) I don't have enough webspace for decent graphics, and (b) I'm not reliable enough to maintain the site at anyone's pace but my own.

So... the offer's there. I'll be happy to surrender the html to anyone who wants it, or if no-one wants it, I'll be happy to continue as we are now. Either way, I'm happy enough

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #74  
Old November 22nd, 2001, 08:54 PM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

I must commend you all on your efforts here.

I look forward to this being done. Once it's ready, I'll create an optional Ultimate Mod patch for it. I hope to see some of my ships show up in there as well!

I hope I don't make too much work for you guys, however, as I plan to add more ship sizes to my mod over time!

I look forward to this. I don't have many comments on it yet, but I'm eagerly awaiting it.

------------------
HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org
Reply With Quote
  #75  
Old November 22nd, 2001, 11:05 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

Any chance of there being a download of this soon?
Reply With Quote
  #76  
Old November 23rd, 2001, 01:04 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

CarrierTiny should have a secondary image of the carrierlight.

The webpage looks pretty nice.

As for compliant mods, you should probably include the first compliant Version number.
(P&N would be v2.5)
Also, the link for P&N should be the "A pirate's life for me" thread.
(http://www.shrapnelgames.com/ubb/For...ML/001696.html)
Reply With Quote
  #77  
Old November 23rd, 2001, 02:00 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

Don't forget about my mod, now compliant, you can download the beta of Version 2 at nwfish.8k.com
Reply With Quote
  #78  
Old November 23rd, 2001, 02:55 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

Good to have you onboard John.
You mean that if we send enough emails to MM we may be heard and this feature will be added in next patch. Cool I’m sending mine.
Even if we get this new feature, that would save a lot of hard drive space, the neo-standard would still be necessary as an agreement between modders and shipset-artists of what are the most important pictures and what should be their names.

I agree with barge, and I’m posting here the updated list since Last one made it to the 2nd page again.

Scout - Smaller than an escort.
Corvette - Between Escort and Frigate.
DestroyerHeavy - Between destroyer and light cruiser.
CruiserHeavy - Between cruiser and battlecruiser.
DreadnoughtHeavy - Between Dreadnought and Baseship.
BaseShip - Very big base sized ship (Standard hull without standard image)
BaseShipHeavy - A larger Version of the baseship.
WorldShip - A gigantic ship which resembles a moon or planet.
ResourceShip - A ship designed with resource production in mind.
ResourceStation - A ship designed with resource production in mind.
CarrierTiny - Smaller than the light carrier
CarrierMassive - Bigger than the large carrier
WarStation - A base between BattleStation and StarBase
ColonyShipLarge - A Bigger Colony Ship
TransportTiny - Smaller than TransportSmall, and probably faster.
FighterHuge - Bigger than FighterLarge.
FighterMassive - Bigger than FighterHuge. Possibly a bomber.
TroopInfantry - Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge - Like TroopLarge, but bigger.
Barge - A very big and slow ship, probably not designed for combat.
Reply With Quote
  #79  
Old November 23rd, 2001, 04:02 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

These pictures don't look as good as the others but I'm running out of source images and these sizes should look somehow different.
Reply With Quote
  #80  
Old November 23rd, 2001, 04:29 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

Wich of my shipsets should I upgrade to the neo-standard first?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.