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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old November 1st, 2006, 07:00 PM
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Default Re: New Mod: Angelic Crusade

Gandalf I'm not much of a Dungeon Master. You seem to have a vision about cool scenario settings, so you will probably do it much better than I ever could . I'm making those mods to create challenging opponents in SP and also as experiments of "what if".
Like, this mod is "what if the whole nation was sacred".

Quote:
Militia seriously come up to these guys' armpits
Militia sprite probably hasnt changed since Dom 1. They are still at 32x32.

BTW, if you mean that the Warrior Priest has too high a leadership for his price then you are right he should be at 40 instead of 80. But when I copystats inquisitor on him the 40 leadership jumped to 120. 80 is the best I can do unless this bug is fixed.
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  #12  
Old November 1st, 2006, 07:08 PM
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Default Re: New Mod: Angelic Crusade

Regarding the height issue, I keep my human sprites at 31 or 32 pixels in height max. They only get taller if the art for their equipment necessitates. Seems to come out rather well.

Anyway, downloading this puppy tonight to check out tomorrow.
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  #13  
Old November 1st, 2006, 09:00 PM
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Default Re: New Mod: Angelic Crusade

Uploaded new version:

-Lowered all humans by 2 pixels.
-Confirmed that multihero works (not a fix but an observation).
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  #14  
Old November 1st, 2006, 09:47 PM
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Default Re: New Mod: Angelic Crusade

Quote:
FrankTrollman said:
Quote:

Surly the units are not that big. This one is a tall human.
No. They are totally huge. Militia seriously come up to these guys' armpits.

-Frank
It is difficult to generate graphics of the correct size. Taking a screenshot of the unit information window results in a unit 25% larger than normal (see the "A method of extracting perfect sprites" for more information and one solution).
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  #15  
Old November 1st, 2006, 10:38 PM
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Default Re: New Mod: Angelic Crusade

If I need to compare I use one of the sprites from the Oceania mod. I made them bigger because I felt that making them smaller will make them ugly. Although now that I have done it I quite like them this, smaller, way. I never use a screenshot to get the sprites. Gotten this way they are a mess and too much work to clean up.
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  #16  
Old November 2nd, 2006, 02:41 AM
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Default Re: New Mod: Angelic Crusade

Oups, forgot to make Golem a #magicbeing. Uploaded.
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  #17  
Old November 2nd, 2006, 07:23 AM
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Default Re: New Mod: Angelic Crusade

Made the Demiurge's sprite smaller. He was just too big.

Did anyone get any Seraphs as their heroes? (not Cherubim) I havent seen any in my game.
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  #18  
Old November 2nd, 2006, 02:32 PM
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Default Re: New Mod: Angelic Crusade

Amos you are fantastic .

I love all your 4 mods. Fantastic Artwork and very creative and unorthodox nations .

Please do not care about balancing at all, because balance is a subjective opinion and everybody can finetune your units to his liking if he thinks your mod is imbalanced.

So please do not narrow your creativity by trying to make your mods balanced. Just keep them in the style as you did your 4 mods so far, it is imho the best approach.

So far i like your Blood Elves Mod and your Nephilim Mod most . But this one and your trade confederation mod are extremely good too.

If you continue this rate of publishing your gorgeous mods in ~half a year you will have enough mods for a total conversion of Dom3 .

Thank you very much for your ingenious mods
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  #19  
Old November 2nd, 2006, 05:48 PM
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Default Re: New Mod: Angelic Crusade

Tnx Boron . Now my head is starting to swell.
I just got "Dark Crusade" and it will take me a while to finish it. But after that I got ideas for two more mods: the MA Nephilim and the Horror Scourge mods.
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  #20  
Old November 2nd, 2006, 07:07 PM
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Default Re: New Mod: Angelic Crusade

I second Boron's each and every word.

Just throwing some morsels for you imagination:
-> George martin, you know, ice and fire. If you haven't read them, I recommend you do - they are awesome.

-> Roger zelazny and his Amber universe.

-> Micheal Moorcock, Melnibone, Elric, the young kingdoms.

-> I love your blood elves mod, but ahmmm, maybe, just maybe, you might dig the concept of dark elves (like in MOM, or Faerun)
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