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November 5th, 2006, 11:40 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: 1.08 bugs.
Quote:
Suicide Junkie said:
It would really silly if completely destroyed armor were to regenerate.
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That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
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November 6th, 2006, 12:28 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: 1.08 bugs.
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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November 6th, 2006, 12:31 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: 1.08 bugs.
It might be possible if you set the operable damage amounts in settings.txt to 100% damage (101%?) or something like that.
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November 6th, 2006, 12:58 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: 1.08 bugs.
Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 6th, 2006, 09:31 AM
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Private
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Join Date: Aug 2002
Location: Hungary
Posts: 26
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Re: 1.08 bugs.
I made with some AIs a Share Combat Report teatry. When I tried to replay the battle I got a "Cannot replay this combat" message.
I'm not sure if it's a bug.
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November 6th, 2006, 12:29 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: 1.08 bugs.
I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.
Simultaneous play troop invasions never invade.
In turn-based play if I select a battleship with 13 movement points/turn and 2 dreadnaughts with 11 movement points/turn then tell them to move somewhere the dreadnaughts keep up with the battleship regardless of running out of movement points.
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November 6th, 2006, 03:15 PM
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Captain
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Join Date: Sep 2000
Location: USA
Posts: 806
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Re: 1.08 bugs.
Quote:
Baal said: I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.
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Does the planet go through warp points? (Imagine preparing 8 billion people for THAT!) Seriously, this would be a super-cool game ability if it were available as the final stage of a LONG research project. As a bug, though, it is hilarious and horrifying.
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Give me a scenario editor, or give me death! Pretty please???
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November 6th, 2006, 03:27 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: 1.08 bugs.
I have noticed that if I have a ship set to survey a system and it moves over another ship set to survey it will pick up the other ship and move it along till the first one (the pick-er-up-er) runs out of movement points. I have had this happen to create a daisy-chain of three ships once.
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November 6th, 2006, 04:57 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: 1.08 bugs.
I didn't wait to see. It was moving one hex at a time.
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November 6th, 2006, 06:13 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: 1.08 bugs.
Quote:
AngleWyrm said:
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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The thing to do is give all 'organic' hulls an innate regeneration ability. That way, there will be some regeneration ability even if all of the armor is damaged. Thus, organic armor will be more effective when installed in organic hulls -- as it should be!
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