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  #111  
Old November 7th, 2006, 12:44 PM

tibbs tibbs is offline
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Default Invaders repelled. Arcosephale Survives

Arcosephale has achieved a glorious victory against Vanheim. The greedy nation had decided to march upon our capital with its troops of glamoured warriors.

Hearing of the enemy marching upon the Fatherland, our greatest generals marshalled a mighty army and headed towards the frontline.

Both armies met in an open field north of the capitol. It looked like another complete victory for the armies of Vanheim. But just as their armies were starting the final push against the Arco militia over the hill came a legion of Imperial Chariots pulled by mighty war horses.

The invading army was completely annhiliated with only their mounted commander able to flee the oncoming chariots of war.

Let this be a lesson to any invaders who wish to violate the sovereignty of our nation.

Arcosephale
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  #112  
Old November 7th, 2006, 01:48 PM
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Maltrease Maltrease is offline
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Default Re: Invaders repelled. Arcosephale Survives

The snivelling goblins (Argatha) have revealed their secret flaming weapons and killed 6 "innocent" helderdings who were safe guardinging the fine people living underneath the shadow of these fowl beast.

Our generals are puzzling over how best to deal with this new threat... but we must bring peace, safety, and our form of freedom (do what we say) to these lands.

At least with our aid the noble Oceananic people have been able to cleanse their waters of these beast.

If only it would rain... and snuff the evil flame of these "Seal Guards". Why a cute ocean creature needs these guards in the first place has remained a mystery to us.
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  #113  
Old November 7th, 2006, 07:38 PM
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Corwin Corwin is offline
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Default Re: Invaders repelled. Arcosephale Survives

Quote:
Maltrease said:
The snivelling goblins (Argatha) have revealed their secret flaming weapons and killed 6 "innocent" helderdings who were safe guardinging the fine people living underneath the shadow of these fowl beast.

Our generals are puzzling over how best to deal with this new threat... but we must bring peace, safety, and our form of freedom (do what we say) to these lands.

At least with our aid the noble Oceananic people have been able to cleanse their waters of these beast.

If only it would rain... and snuff the evil flame of these "Seal Guards". Why a cute ocean creature needs these guards in the first place has remained a mystery to us.

Wow, Agartha was in war with Oceania all this time? I thought that the losses that they have been suffering (based on graphs) from the begining of our game were due to Atlantis trying to exterminate thier rival and gain control over entire ocean. Was I wrong?
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  #114  
Old November 7th, 2006, 08:32 PM
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Default Re: Invaders repelled. Arcosephale Survives

The loss of a handful of Van slaves does not trouble the righteous slumber of Kong, OverDwarf of Vanhaim. He considers you fortunate that the "How to counter Vanheim with Arco in EA" thread appeared on these message boards at such an inauspicious time, and will howl with mirth as your bloodied and ill-equipped empire crumbles against the savage hordes of Mictlan.

But far more significant is the discovery of an amazing power, bound to Kong through his magics, that lay buried beneath the lands of Vanheim until this day. The secrets of this power are for the ears of Kong and his loyal ActionDwarves alone, but enemies are warned to keep their distance or suffer Kong's full wrath.
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  #115  
Old November 7th, 2006, 09:11 PM
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Corwin Corwin is offline
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Default Re: Invaders repelled. Arcosephale Survives

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But far more significant is the discovery of an amazing power, bound to Kong through his magics, that lay buried beneath the lands of Vanheim until this day. The secrets of this power are for the ears of Kong and his loyal ActionDwarves alone, but enemies are warned to keep their distance or suffer Kong's full wrath.

Oh NO!!! They have found the Legendary Chamber-Pot of the First Van King. Enemies better keep their distance. Long distance. And mind the wind direction.
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  #116  
Old November 8th, 2006, 02:29 PM

Arameyan Arameyan is offline
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Default Re: Invaders repelled. Arcosephale Survives



Our proud nation of Agartha was very happy or its staring province. We decided to take advantage of our amphibian nature to invade our eastern neighbor, the Underwater Oceania kingdom...

We were greedy and rushed too fast. However, our strong nation (and our high fire bless ) had a small military advantage over the Oceanian army.... Until the opportunist Helheim Nation decided to occupy our capital! 6 scouts were promptly executed for having omitted the Helheim advance towards our Saced lands in their intelligence reports!

Now our god is considering the option to return into our home tunnels, waiting for better days at the surface...
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  #117  
Old November 8th, 2006, 10:17 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

So Meglobob, still love it when a plan comes together?

Rampaging thru my lands w/o warning will get you just that, a whoopin'!
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  #118  
Old November 8th, 2006, 11:04 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Gah! The filthy goblins have libera...[cough]... Terrorized another province we were protecting.

However we have come up with a clever plan for revenge. We have stolen the sacred seal creature that they are so fond of guarding.

We will toss off it off a cliff and watch as the lumbering "seal guards" jump off to protect it. See how much their flaming weapon helps as they fall 5 feet into a water’eeee grave. After they fall into the water, swarms of emperor penguins will devour the bloated beast. After which the friendly seal will be ensured an abundant food source to snack upon.

Ah yes... the excitement fills the air in our smoke filled planning chambers!

The end is near!
[muha haa haa... [cough] ha haa ha. he.
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  #119  
Old November 9th, 2006, 06:25 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Quote:
Shmonk said:
So Meglobob, still love it when a plan comes together?

Rampaging thru my lands w/o warning will get you just that, a whoopin'!
Greetings Marverni,

Congratulations on yr victory in the battle of Dawn, the giants of Niefelheim respect strength and courage. We salute the people of Marveni.

Given yr victory, we will send a emissary with the offer of a truce and peace. It would be a mistake if u took this as a sign of weakness, although if u choose to continue the fight we will respect that and sing stories of yr people's courage, long after they have past into history.

The choice is yrs...

Sent on the cold breath of winter,
Niefelheim.
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  #120  
Old November 9th, 2006, 06:30 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Wow... that must have been some whoopin!
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