|
|
|
|
|
November 9th, 2006, 03:18 AM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Fog of War and already colonized planets...
You have a scout ship that explores a system and discovers three enemy planets that have colonies on them. Then, your scout leaves the system. Now, when you look at that system, you just see planets without any colonies at all. I think it would make more sense if the game showed you the LAST thing you saw there. In other words, the game should continue to show the empire flag above the colony.
Don't you agree?
Is there any way to alter a setting to make this happen? Or, is this hard coded?
Thanks, much.
|
November 9th, 2006, 03:31 AM
|
|
Sergeant
|
|
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fog of War and already colonized planets...
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
|
November 9th, 2006, 11:25 AM
|
|
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet).
|
Come on Aaron, 1.14 <crosses fingers>
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|
November 9th, 2006, 12:23 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fog of War and already colonized planets...
Has anyone emailed Malfador about this one already? As in, if you haven't, would you please.
|
November 9th, 2006, 12:41 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Fog of War and already colonized planets...
Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
__________________
Slick.
|
November 9th, 2006, 06:23 PM
|
|
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fog of War and already colonized planets...
Quote:
Slick said: Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
|
Agree. Meanwhile, I make a small satellite with nothing on it but the computer and a sensor. Takes one turn, and you don't need a shipyard. Alternatively, make a bunch and distribute them around systems as you explore with a sat launcher ship. You might also be able to put a sensor on a weapon platform. (Haven't tried that, but it's almost certainly do-able or moddable.)
__________________
Give me a scenario editor, or give me death! Pretty please???
|
November 9th, 2006, 06:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Fog of War and already colonized planets...
Heck, it dosen't even take one turn, since you can keep building your other stuff, and one satellite won't make a dent in your construction rate.
__________________
Things you want:
|
November 9th, 2006, 08:08 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Doh! Thanks for that. :)
I have to constantly remind myself to keep stuff in my building queues so I don't waste the production. I think I would probably tell a planet to build just one satellite and lament the loss of that turn's production.
|
November 9th, 2006, 08:12 PM
|
|
Sergeant
|
|
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
|
If you place a satellite in the system, and then leave the system, will those colonies remain visible, as in SEIV?
__________________
-- Tony
|
November 9th, 2006, 08:14 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fog of War and already colonized planets...
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|